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*Dungeons & Dragons
A glimpse at WoTC's current view of Rule 0
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<blockquote data-quote="Crimson Longinus" data-source="post: 9516111" data-attributes="member: 7025508"><p>Like I said earlier, that is sort of thing that might work a group of people who happen to be on common wavelength. But one cannot rely on that and publisher of a product in particular cannot rely on that. And one way of handling possible discrepancies is that one player has the final authority on what goes. Another might be for the rules to clearly and specifically explain in detail the principles and guidelines relating to this.</p><p></p><p></p><p>Yes. But none of this limited the things "not expressly mentioned" to things that can be reasonably inferred from the GM's description. But if you meant that, then sure, I really have not disagreed about that, albeit I would reserve the GM the right to veto the action declaration in a rare case where the inference was out of line.</p><p></p><p>(As an actual example of a veto that happened, if I would not have done it, goblins in my setting would now have tails, because the player was a bit confused about goblins and kobolds and announced they "grab the goblin by the tail." Now one might think that it is not a big deal whether goblins have tails or not, but I am pretty obsessed about things like this and I certainly have thought about the anatomy of common creatures in the setting. And in the long run I don't think it is good idea to let the possible player confusion to dictate the setting design. The character still got to grab the gobling though, just not by the tail!)</p><p></p><p></p><p>Yes! And it is good that we can at least recognise that there is a significant difference between postulating something that is mostly flavour and postulating something that is a clear advantage. Though I don't think the difference between these two is actually quite as clear than it might seem at a glance and there is also a third category where the postulated thing does not offer a direct advantage, but it still a bit of a big deal and changes the situation significantly.</p><p></p><p></p><p></p><p>This of course also requires that there is a commensurate cost for failure, otherwise it is optimal gameplay to constantly suggest beneficial things as the dice might favour you and you might get it.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 9516111, member: 7025508"] Like I said earlier, that is sort of thing that might work a group of people who happen to be on common wavelength. But one cannot rely on that and publisher of a product in particular cannot rely on that. And one way of handling possible discrepancies is that one player has the final authority on what goes. Another might be for the rules to clearly and specifically explain in detail the principles and guidelines relating to this. Yes. But none of this limited the things "not expressly mentioned" to things that can be reasonably inferred from the GM's description. But if you meant that, then sure, I really have not disagreed about that, albeit I would reserve the GM the right to veto the action declaration in a rare case where the inference was out of line. (As an actual example of a veto that happened, if I would not have done it, goblins in my setting would now have tails, because the player was a bit confused about goblins and kobolds and announced they "grab the goblin by the tail." Now one might think that it is not a big deal whether goblins have tails or not, but I am pretty obsessed about things like this and I certainly have thought about the anatomy of common creatures in the setting. And in the long run I don't think it is good idea to let the possible player confusion to dictate the setting design. The character still got to grab the gobling though, just not by the tail!) Yes! And it is good that we can at least recognise that there is a significant difference between postulating something that is mostly flavour and postulating something that is a clear advantage. Though I don't think the difference between these two is actually quite as clear than it might seem at a glance and there is also a third category where the postulated thing does not offer a direct advantage, but it still a bit of a big deal and changes the situation significantly. This of course also requires that there is a commensurate cost for failure, otherwise it is optimal gameplay to constantly suggest beneficial things as the dice might favour you and you might get it. [/QUOTE]
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A glimpse at WoTC's current view of Rule 0
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