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A glimpse at WoTC's current view of Rule 0
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<blockquote data-quote="Oofta" data-source="post: 9516139" data-attributes="member: 6801845"><p>Listening to what the players are concerned about is a fun way to incorporate their ideas into the game. In my case, this could be a new enemy that does the whole "The protagonist sees them and then they disappear after someone temporarily blocks line of sight." Is the clown an illusion, an omen, or perhaps some type of insanity? I may have had a cool idea in mind when I created the clown or maybe it's just something I'll run with depending on the player's reaction. Even if it's an illusion from the wife of a minor enemy they thwarted earlier and it's just an illusion I may do things like have the player roll a dice before the illusion appears again. Because you're not alone in using illusionism now and then. As much as the players in theory shouldn't pay attention to the metagame, they're human so they do.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9516139, member: 6801845"] Listening to what the players are concerned about is a fun way to incorporate their ideas into the game. In my case, this could be a new enemy that does the whole "The protagonist sees them and then they disappear after someone temporarily blocks line of sight." Is the clown an illusion, an omen, or perhaps some type of insanity? I may have had a cool idea in mind when I created the clown or maybe it's just something I'll run with depending on the player's reaction. Even if it's an illusion from the wife of a minor enemy they thwarted earlier and it's just an illusion I may do things like have the player roll a dice before the illusion appears again. Because you're not alone in using illusionism now and then. As much as the players in theory shouldn't pay attention to the metagame, they're human so they do. [/QUOTE]
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