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A glimpse at WoTC's current view of Rule 0
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<blockquote data-quote="Manbearcat" data-source="post: 9516202" data-attributes="member: 6696971"><p>To clarify, my position (and what I was trying to convey in that initial post) <em>isn't that authority and ownership rights cannot also play a role in immersion priorities</em>. My position is two-fold:</p><p></p><p>* There is a default assumption that design and questions around authority and ownership rights are always, or at least overwhelmingly, about immersion priorities. That shouldn't remotely be a normative assumption.</p><p></p><p>* There are play priorities around authority and ownership rights that have absolutely zero to do with immersion priorities. As in, no overlap whatsoever.</p><p></p><p></p><p></p><p>My bad [USER=6690965]@Pedantic[/USER] . I really appreciate you doing your best to engage with my post. For some reason I thought you were more acquainted with Torchbearer and, due to the TTRPG cohorts that I primarily interact with which contain a big chunk of knowledgeable baseball fans, I for some reason assumed you were acquainted with the dynamics fo baseball. </p><p></p><p>So basically just a clustereff of wrong assumptions and a giant waste of an effort.</p><p></p><p>What I was hoping to do was have a conversation around the various layers of challenge-based play in a ruleset possessed of complex decisions, some of which put the player's goals "rowing in opposite or orthogonal directions" or "rowing at different intervals/loops so trade-offs around immediate tactics and long-term strategy become paramount." I then wanted to use that foundation to discuss the implications of various forms of rule 0 or referee interpretation (in baseball, the Umpire's strike zone was going to be the analog for TTRPG GMing judgement, mediation, and unilateral authority).</p><p></p><p>I'll read you post in the coming days as time allows, digest where your headspace is, and see if I can't come up with a better means to discuss this stuff. I don't have time today and I likely don't have it tomorrow as well, but in the next few days.</p><p></p><p>Anyway, I appreciate it and I'm sorry for having you digest a bunch of foreign material (about baseball) and make a lengthy post about the same.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 9516202, member: 6696971"] To clarify, my position (and what I was trying to convey in that initial post) [I]isn't that authority and ownership rights cannot also play a role in immersion priorities[/I]. My position is two-fold: * There is a default assumption that design and questions around authority and ownership rights are always, or at least overwhelmingly, about immersion priorities. That shouldn't remotely be a normative assumption. * There are play priorities around authority and ownership rights that have absolutely zero to do with immersion priorities. As in, no overlap whatsoever. My bad [USER=6690965]@Pedantic[/USER] . I really appreciate you doing your best to engage with my post. For some reason I thought you were more acquainted with Torchbearer and, due to the TTRPG cohorts that I primarily interact with which contain a big chunk of knowledgeable baseball fans, I for some reason assumed you were acquainted with the dynamics fo baseball. So basically just a clustereff of wrong assumptions and a giant waste of an effort. What I was hoping to do was have a conversation around the various layers of challenge-based play in a ruleset possessed of complex decisions, some of which put the player's goals "rowing in opposite or orthogonal directions" or "rowing at different intervals/loops so trade-offs around immediate tactics and long-term strategy become paramount." I then wanted to use that foundation to discuss the implications of various forms of rule 0 or referee interpretation (in baseball, the Umpire's strike zone was going to be the analog for TTRPG GMing judgement, mediation, and unilateral authority). I'll read you post in the coming days as time allows, digest where your headspace is, and see if I can't come up with a better means to discuss this stuff. I don't have time today and I likely don't have it tomorrow as well, but in the next few days. Anyway, I appreciate it and I'm sorry for having you digest a bunch of foreign material (about baseball) and make a lengthy post about the same. [/QUOTE]
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