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A glimpse at WoTC's current view of Rule 0
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<blockquote data-quote="soviet" data-source="post: 9517448" data-attributes="member: 6925338"><p>If only there was a way to find out! </p><p></p><p><img class="smilie smilie--emoji" alt="🙂" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" title="Slightly smiling face :slight_smile:" data-shortname=":slight_smile:" loading="lazy" width="64" height="64" /></p><p></p><p>My own game Other Worlds is on DriveThruRPG (and I'm sure free elsewhere) - it's my attempt at designing a game that supports a narrativist agenda. It contains a lot of practical advice and explanations, but no jargon. Me and my group were used to very traditional play ourselves so a lot of the text is from exactly that kind of practical 'how do we do this?' perspective.</p></blockquote><p></p>
[QUOTE="soviet, post: 9517448, member: 6925338"] If only there was a way to find out! 🙂 My own game Other Worlds is on DriveThruRPG (and I'm sure free elsewhere) - it's my attempt at designing a game that supports a narrativist agenda. It contains a lot of practical advice and explanations, but no jargon. Me and my group were used to very traditional play ourselves so a lot of the text is from exactly that kind of practical 'how do we do this?' perspective. [/QUOTE]
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Community
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A glimpse at WoTC's current view of Rule 0
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