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A glimpse at WoTC's current view of Rule 0
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<blockquote data-quote="zakael19" data-source="post: 9517934" data-attributes="member: 7044099"><p>My enjoyment from GMing Story Now is how goshdarn engaging and on-my-toes it keeps me watching a fascinating and unknown narrative unfold. I get to root for my players (core GM principle: be a fan of the PCs), while knowing that to really do that I need to throw challenges at them that speak to their priorities / drives as [USER=42582]@pemerton[/USER] wonderfully illustrated.</p><p></p><p>There’s never really a moment where I’m “off.” I’m either bouncing cause-and-effect back and forth, doing some on the spot collaborative world building to flesh something out, portraying an NPC as appropriate, or nodding “yes go on” as PCs have really strong thematic conversations exploring their priorities and perceptions of each other (or just getting mentoring / sounding each other out / etc).</p><p></p><p>At the end of the day, story now play in a narrativist system creates play that feels like a good protagonist focused novel when you look back at it in a way no other play I’ve experienced ever has.</p></blockquote><p></p>
[QUOTE="zakael19, post: 9517934, member: 7044099"] My enjoyment from GMing Story Now is how goshdarn engaging and on-my-toes it keeps me watching a fascinating and unknown narrative unfold. I get to root for my players (core GM principle: be a fan of the PCs), while knowing that to really do that I need to throw challenges at them that speak to their priorities / drives as [USER=42582]@pemerton[/USER] wonderfully illustrated. There’s never really a moment where I’m “off.” I’m either bouncing cause-and-effect back and forth, doing some on the spot collaborative world building to flesh something out, portraying an NPC as appropriate, or nodding “yes go on” as PCs have really strong thematic conversations exploring their priorities and perceptions of each other (or just getting mentoring / sounding each other out / etc). At the end of the day, story now play in a narrativist system creates play that feels like a good protagonist focused novel when you look back at it in a way no other play I’ve experienced ever has. [/QUOTE]
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