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A glimpse at WoTC's current view of Rule 0
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<blockquote data-quote="Lanefan" data-source="post: 9518275" data-attributes="member: 29398"><p>And me, for small-scale stuff such as e.g. whether a previously-unvisited village that\s not yet on any player-facing maps is on the north or south side of a river.</p><p></p><p>But the large-scale stuff - the overarching history, the realms and rulers etc. local to where the campaign begins, the pantheons for the playable species, etc. - is all locked in before play begins. Also, if a player says their PC comes from the village of Martages on the south side of the Swan River but the player-facing map already shows Martages as being on the north side, the village doesn't get up and move. It stays on the north side.</p><p></p><p>Which is relatively easy in the early days of a campaign, or when a campaign is intended to be fairly short-running. But after 5 or 10 or more years in the same campaign in the same setting it's inevitable that loads of established material will build up, which makes introducing completely new elements much more difficult (if only because of the "If it's there now and has always been there, why haven't we heard of it before?" problem).</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9518275, member: 29398"] And me, for small-scale stuff such as e.g. whether a previously-unvisited village that\s not yet on any player-facing maps is on the north or south side of a river. But the large-scale stuff - the overarching history, the realms and rulers etc. local to where the campaign begins, the pantheons for the playable species, etc. - is all locked in before play begins. Also, if a player says their PC comes from the village of Martages on the south side of the Swan River but the player-facing map already shows Martages as being on the north side, the village doesn't get up and move. It stays on the north side. Which is relatively easy in the early days of a campaign, or when a campaign is intended to be fairly short-running. But after 5 or 10 or more years in the same campaign in the same setting it's inevitable that loads of established material will build up, which makes introducing completely new elements much more difficult (if only because of the "If it's there now and has always been there, why haven't we heard of it before?" problem). [/QUOTE]
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A glimpse at WoTC's current view of Rule 0
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