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A glimpse at WoTC's current view of Rule 0
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<blockquote data-quote="LordOfTheWaffleHouse" data-source="post: 9530005" data-attributes="member: 7044860"><p>Except that is how it works. The entire point of session 0 is to handle this very issue; outline the comfort zones of players and the DM, expectations of each player and the DM, and for the DM to explain the setting and answer questions regarding it. This can also be handled in the era of digital gaming with the title page. Take one of mine, here's the general description post in my discord and that was on my recruitment page when I was recruiting for a campaign that is about to have session 3 this Friday in a homebrewed Greyhawk. I've explained the tone of the setting and campaign to my players, and warned them in advance of exactly what they can expect.</p><p></p><p>When we held a session zero, the old players who've played with me before already knew what was up, and the new players accepted the content of my campaign in which I do not shy away from things like slavery, human sacrifice, and death, as the campaign involves a trio of death deities waging a 3 way war over being the top death deity and roping the mortal plane right into it as collateral. My players understand that we are all adults and that I fully expect them to be adults and handle themselves appropriately. All of them understand that I explicitly allow PvP and evil characters as well, and that if they underestimate an encounter they may end up dead and rerolling a new character. And all of them, by coming back after session 0, have consented to all of these things. Only if I start drastically changing things or doing something outside this scope does anything even remotely in that ball park come into play and that shouldn't ever happen. If any of them have an issue, they are free to leave my table, they are welcome to play in it but all have to accept and understand that YOU are entering MY world, which is MY design, not yours. If you dislike that, you start your own table, but you don't try to force things like what's suggested in the new PHB of "holding your hands up like an X".</p><p></p><p>So yes, that is exactly how it works. You are an adult, you are not a child. Even if you were a minor, assuming a teenager and not an 8 year old or something, you're still going to have to adhere to expectations and social norms. Those social norms, which can be summarized as "just don't be an naughty word or a weirdo" are more than enough and have been more than enough for more than 30 years of tabletop gaming. Stop pretending like something else has changed just because you have an issue.</p><p></p><p>[ATTACH=full]388894[/ATTACH]</p></blockquote><p></p>
[QUOTE="LordOfTheWaffleHouse, post: 9530005, member: 7044860"] Except that is how it works. The entire point of session 0 is to handle this very issue; outline the comfort zones of players and the DM, expectations of each player and the DM, and for the DM to explain the setting and answer questions regarding it. This can also be handled in the era of digital gaming with the title page. Take one of mine, here's the general description post in my discord and that was on my recruitment page when I was recruiting for a campaign that is about to have session 3 this Friday in a homebrewed Greyhawk. I've explained the tone of the setting and campaign to my players, and warned them in advance of exactly what they can expect. When we held a session zero, the old players who've played with me before already knew what was up, and the new players accepted the content of my campaign in which I do not shy away from things like slavery, human sacrifice, and death, as the campaign involves a trio of death deities waging a 3 way war over being the top death deity and roping the mortal plane right into it as collateral. My players understand that we are all adults and that I fully expect them to be adults and handle themselves appropriately. All of them understand that I explicitly allow PvP and evil characters as well, and that if they underestimate an encounter they may end up dead and rerolling a new character. And all of them, by coming back after session 0, have consented to all of these things. Only if I start drastically changing things or doing something outside this scope does anything even remotely in that ball park come into play and that shouldn't ever happen. If any of them have an issue, they are free to leave my table, they are welcome to play in it but all have to accept and understand that YOU are entering MY world, which is MY design, not yours. If you dislike that, you start your own table, but you don't try to force things like what's suggested in the new PHB of "holding your hands up like an X". So yes, that is exactly how it works. You are an adult, you are not a child. Even if you were a minor, assuming a teenager and not an 8 year old or something, you're still going to have to adhere to expectations and social norms. Those social norms, which can be summarized as "just don't be an naughty word or a weirdo" are more than enough and have been more than enough for more than 30 years of tabletop gaming. Stop pretending like something else has changed just because you have an issue. [ATTACH type="full"]388894[/ATTACH] [/QUOTE]
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