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*Dungeons & Dragons
A Glimpse Of High-Level Play
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<blockquote data-quote="Prism" data-source="post: 6438667" data-attributes="member: 9501"><p>We had a go at some high level play this weekend and the system seemed to pretty much hold together. Our DM said there wasn't much point in planning out the adventure as its impossible to predict what a high level party will do, so he simply gave us the situation. An army of devils was besieging our castle on the first plane of hell. There are three of us and we are 23rd level by the way.</p><p></p><p>First we had to figure how to get there with the new spells. Plane shift looked a decent option but we didn't have a tuning fork for the component so we ended up casting gate. Much cooler to open a rift to hell anyway</p><p></p><p>Then we needed to establish what the enemy general wanted so we sent out some envoys who returned saying that we needed to present ourselves for submission to the general who was a minor duke of hell. We decide that was a bad plan so we put together a much more aggressive option. Firstly we teleported to within about 2 miles of the camp. Actually pretty tricky it seems without having barely seen the place. Anyway we were lucky and arrived on target. Next up was a seeming to sneak though the enemy camp. There were about one thousand devils all told but I was surprised to find that non of them could see through the illusion. Must be just the major devils with such vision. </p><p></p><p>Once within dimension door range of the generals tent two of us cast it and in we went. The duke was pretty surprised to see us so we just laid in. Five horned devils arrived pretty smartish and was nice to see that a much lower level creature can still pose quite a threat. Protection from evil saved the day and so did shield. Oddly more effective than higher level spells. Chain lightning and prismatic spray seemed rather ineffective against devils with their magic resistance, good saves and resistances. We couldn't have won the fight without the fighter and rogue but couldn't have got to the fight without the wizard. I was planning on casting banishment but again components let me down as I didn't have anything repellent to devils.</p><p></p><p>Some fun things to see</p><p></p><p>Gate spell to hell. Such casual use of high level magic</p><p>A 20th level rogue critical hit</p><p>A hasted action surging fighter with an extra bonus attack from great weapon master - 8 attacks (he's 11th level) and several criticals</p><p></p><p>It seems that it was Bel lord of the 1st layer who put this duke up to it. Seems he is next on our hit list. Hmm... tricky</p></blockquote><p></p>
[QUOTE="Prism, post: 6438667, member: 9501"] We had a go at some high level play this weekend and the system seemed to pretty much hold together. Our DM said there wasn't much point in planning out the adventure as its impossible to predict what a high level party will do, so he simply gave us the situation. An army of devils was besieging our castle on the first plane of hell. There are three of us and we are 23rd level by the way. First we had to figure how to get there with the new spells. Plane shift looked a decent option but we didn't have a tuning fork for the component so we ended up casting gate. Much cooler to open a rift to hell anyway Then we needed to establish what the enemy general wanted so we sent out some envoys who returned saying that we needed to present ourselves for submission to the general who was a minor duke of hell. We decide that was a bad plan so we put together a much more aggressive option. Firstly we teleported to within about 2 miles of the camp. Actually pretty tricky it seems without having barely seen the place. Anyway we were lucky and arrived on target. Next up was a seeming to sneak though the enemy camp. There were about one thousand devils all told but I was surprised to find that non of them could see through the illusion. Must be just the major devils with such vision. Once within dimension door range of the generals tent two of us cast it and in we went. The duke was pretty surprised to see us so we just laid in. Five horned devils arrived pretty smartish and was nice to see that a much lower level creature can still pose quite a threat. Protection from evil saved the day and so did shield. Oddly more effective than higher level spells. Chain lightning and prismatic spray seemed rather ineffective against devils with their magic resistance, good saves and resistances. We couldn't have won the fight without the fighter and rogue but couldn't have got to the fight without the wizard. I was planning on casting banishment but again components let me down as I didn't have anything repellent to devils. Some fun things to see Gate spell to hell. Such casual use of high level magic A 20th level rogue critical hit A hasted action surging fighter with an extra bonus attack from great weapon master - 8 attacks (he's 11th level) and several criticals It seems that it was Bel lord of the 1st layer who put this duke up to it. Seems he is next on our hit list. Hmm... tricky [/QUOTE]
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A Glimpse Of High-Level Play
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