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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Bedrockgames" data-source="post: 7557259" data-attributes="member: 85555"><p>Guys just want to point out once again, Pemerton is forcing you into a rhetorical position where you are defending that reality and the game are the same. This isn't really addressing the assertion originally made, and is just being used to weaken the position. Saying something is like something, something feels like something, etc, isn't the same as saying they are identical (or subject to the same processes). Also, he is using a lot of buzz terms and jargon to confuse the debate and get people to accept his assumptions. Again, not responding to this thread specifically, but since my post started it, I think it is worth pointing out the kind of tactics being employed. Don't fall for the straw man.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 7557259, member: 85555"] Guys just want to point out once again, Pemerton is forcing you into a rhetorical position where you are defending that reality and the game are the same. This isn't really addressing the assertion originally made, and is just being used to weaken the position. Saying something is like something, something feels like something, etc, isn't the same as saying they are identical (or subject to the same processes). Also, he is using a lot of buzz terms and jargon to confuse the debate and get people to accept his assumptions. Again, not responding to this thread specifically, but since my post started it, I think it is worth pointing out the kind of tactics being employed. Don't fall for the straw man. [/QUOTE]
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A GMing telling the players about the gameworld is not like real life
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