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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Bedrockgames" data-source="post: 7557704" data-attributes="member: 85555"><p>I just want to make one minor point about this: the perfect is the enemy of the good. Responding because I think this connects to a much broader discussion of GMing, fairness, and arbitration in general. No GM is going to be perfectly X in anything. Whether X represents fairness, real world physics emulation, etc. That is obvious. No one would seriously suggest that. Doesn't mean it isn't worth the attempt or worth holding up X as the goal. You see this in sports for example. No referee is perfectly fair. But some referees are more fair than others. No writer has created a fully functional world, but some writers create more plausible and deeper worlds than others. When it comes to GMing to create a sense of a living setting (and I am not talking about a simulation of the real world) what matters is the GM is effectively functioning as the physics in the places where the mechanics are not used. A GM can be biassed and flawed, just like a theoretical universe could have wonky physics. What matters is the consistency. A GM's quirks and flaws become part of the physics of the setting. So that actually does give it a senes of being a concrete real place over time. And yes, it is a vast simplification when the GM tries to emulate real world physics. But it doesn't have to match reality 100% for it to feel like something real, or to be real enough for people to make informed decisions about where they are looking for members of Bone Breaking sect. </p><p></p><p>My issue with the premise of this thread is it is basically a reductio ad absurdum argument. Would definitely encourage posters not to fall for the bait.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 7557704, member: 85555"] I just want to make one minor point about this: the perfect is the enemy of the good. Responding because I think this connects to a much broader discussion of GMing, fairness, and arbitration in general. No GM is going to be perfectly X in anything. Whether X represents fairness, real world physics emulation, etc. That is obvious. No one would seriously suggest that. Doesn't mean it isn't worth the attempt or worth holding up X as the goal. You see this in sports for example. No referee is perfectly fair. But some referees are more fair than others. No writer has created a fully functional world, but some writers create more plausible and deeper worlds than others. When it comes to GMing to create a sense of a living setting (and I am not talking about a simulation of the real world) what matters is the GM is effectively functioning as the physics in the places where the mechanics are not used. A GM can be biassed and flawed, just like a theoretical universe could have wonky physics. What matters is the consistency. A GM's quirks and flaws become part of the physics of the setting. So that actually does give it a senes of being a concrete real place over time. And yes, it is a vast simplification when the GM tries to emulate real world physics. But it doesn't have to match reality 100% for it to feel like something real, or to be real enough for people to make informed decisions about where they are looking for members of Bone Breaking sect. My issue with the premise of this thread is it is basically a reductio ad absurdum argument. Would definitely encourage posters not to fall for the bait. [/QUOTE]
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