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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Lanefan" data-source="post: 7557783" data-attributes="member: 29398"><p>To that level of granularity, perhaps not; but having as a low-but-not-zero percentage option on a table "You bump into someone you know" makes sense. Put another way, were you a PC in a game your action is to go to the library; the DM then rolls to determine if anything interesting happens there - and in this case, it did.</p><p></p><p>Were the table much more granular - say, using a d-10000 instead of d% - then maybe there'd be a 1-chance that you bump into someone you haven't seen in ages and who otherwise never goes there; but most games (Hackmaster perhaps excepted) don't tune things that finely.</p><p></p><p>Potential is all there is. Saying as an absolute "they have to happen" starts to push things into unbelievability, but saying "they have to be able to happen" is bang on. Why? Because they also have to be able to not happen.</p><p></p><p>An example of "not happen" might be there's someone you haven't seen in ages who is working in the building next to yours, but by random chance your paths just never happen to cross and thus you never realize he's there.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7557783, member: 29398"] To that level of granularity, perhaps not; but having as a low-but-not-zero percentage option on a table "You bump into someone you know" makes sense. Put another way, were you a PC in a game your action is to go to the library; the DM then rolls to determine if anything interesting happens there - and in this case, it did. Were the table much more granular - say, using a d-10000 instead of d% - then maybe there'd be a 1-chance that you bump into someone you haven't seen in ages and who otherwise never goes there; but most games (Hackmaster perhaps excepted) don't tune things that finely. Potential is all there is. Saying as an absolute "they have to happen" starts to push things into unbelievability, but saying "they have to be able to happen" is bang on. Why? Because they also have to be able to not happen. An example of "not happen" might be there's someone you haven't seen in ages who is working in the building next to yours, but by random chance your paths just never happen to cross and thus you never realize he's there. [/QUOTE]
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