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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Bedrockgames" data-source="post: 7558166" data-attributes="member: 85555"><p>I just want to point out, this isn't why the GM might rule they are not there. It isn't about shooting down ideas you don't think about. I take great pains to carefully consider what the players are trying to do. I also take pride in not having my decisions about this stuff cater to what I want to see, or what outcomes help me keep going in a particular direction (and I've had a lot of players thank me for this approach). If the players raise the question of whether Bone Breaking sect members are there, or if there is even a Tea House to be found, it is just that, if this stuff hasn't been hashed out in advance, the GM now needs to apply some logic to thing it through and decide what the case is or what resolution method to employ. There is a style of play that is based on the GM being familiar with the setting, taking established facts about the setting, and extrapolating based off those facts. But the purpose isn't for the GM to be a jerk and just shoot down ideas. And the players in such campaigns are usually not viewing it as some kind of social negotiation, they are usually just interested in exploring, investigating, etc and feeling like they are doing so in a concrete world. If you have a GM who is trying to be fair, logical, and familiar with the setting, it really does feel that way. And your decisions as players can genuinely matter. Also, in such a campaign, there is a perfectly good chance the GM does know who frequents that Tea House and whether members of Bone Breaking Sect are there (for example many of my Tea Houses have contacts from different sects present or operating the place as a front). </p><p></p><p>I will say, given what I know of Bone Breaker sect, a tea house is probably one of the least likely places you would find them. They tend to be found more in brothels, gambling halls, and other places where the criminal underworld has a strong presence. It isn't impossible though. So I would probably assign a flat probability of 2-10% that someone from Bone Breaker sect or a group from bone breaker sect, are meeting at the tea house for some reason. If the player just wants to go around the city looking for rumors and information, I'd probably call for a City Survival roll. But the result would just be whatever information is available in the city, not information created because of the roll.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 7558166, member: 85555"] I just want to point out, this isn't why the GM might rule they are not there. It isn't about shooting down ideas you don't think about. I take great pains to carefully consider what the players are trying to do. I also take pride in not having my decisions about this stuff cater to what I want to see, or what outcomes help me keep going in a particular direction (and I've had a lot of players thank me for this approach). If the players raise the question of whether Bone Breaking sect members are there, or if there is even a Tea House to be found, it is just that, if this stuff hasn't been hashed out in advance, the GM now needs to apply some logic to thing it through and decide what the case is or what resolution method to employ. There is a style of play that is based on the GM being familiar with the setting, taking established facts about the setting, and extrapolating based off those facts. But the purpose isn't for the GM to be a jerk and just shoot down ideas. And the players in such campaigns are usually not viewing it as some kind of social negotiation, they are usually just interested in exploring, investigating, etc and feeling like they are doing so in a concrete world. If you have a GM who is trying to be fair, logical, and familiar with the setting, it really does feel that way. And your decisions as players can genuinely matter. Also, in such a campaign, there is a perfectly good chance the GM does know who frequents that Tea House and whether members of Bone Breaking Sect are there (for example many of my Tea Houses have contacts from different sects present or operating the place as a front). I will say, given what I know of Bone Breaker sect, a tea house is probably one of the least likely places you would find them. They tend to be found more in brothels, gambling halls, and other places where the criminal underworld has a strong presence. It isn't impossible though. So I would probably assign a flat probability of 2-10% that someone from Bone Breaker sect or a group from bone breaker sect, are meeting at the tea house for some reason. If the player just wants to go around the city looking for rumors and information, I'd probably call for a City Survival roll. But the result would just be whatever information is available in the city, not information created because of the roll. [/QUOTE]
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