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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Bedrockgames" data-source="post: 7558459" data-attributes="member: 85555"><p>I think you are way, way, way over thinking this. And I think bringing in economics, just clouds the issue. In economics they are talking about how rationally people behave in a market, here we are just talking about how consistent a person's personality and judgements are---it is Bill, so you get a world run by the physics of Bill think. And Bill Think can produce all kinds of different content, but I can get a handle on it, the same way I can get a handle on how things tend to work around me in the real world. They are by no means the same ,and I don't ever expect the level of granularity from the real world to enter the game world. Like others have said, Bill is providing an approximation that is adequate. You and others keep saying how impossible the is, and hold up all kinds of clever but overly complex examples. But those posting on this thread who have played this style and enjoyed it, have seen it work in action and understand how easy it can be. Now if you come to a game like this with an axe to grind, of course you'll find issues with it. If you come to have fun, like with most styles, you should be able to enjoy yourself if it is a good fit for what you are after. </p><p></p><p>You assert that most players end up confused in a game run by Bill. I can assure you no one ever had the problem you described in the games I played with him. Not that every session was perfect, but the baffled state of aggression you describe never once arose that I saw. Again, I think people are projecting problems they've experienced and assume they are the norm. This just isn't what Ive seen. And what i see at the table, what works at the table, those are always more important to me than nice sounding arguments on a gaming thread.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 7558459, member: 85555"] I think you are way, way, way over thinking this. And I think bringing in economics, just clouds the issue. In economics they are talking about how rationally people behave in a market, here we are just talking about how consistent a person's personality and judgements are---it is Bill, so you get a world run by the physics of Bill think. And Bill Think can produce all kinds of different content, but I can get a handle on it, the same way I can get a handle on how things tend to work around me in the real world. They are by no means the same ,and I don't ever expect the level of granularity from the real world to enter the game world. Like others have said, Bill is providing an approximation that is adequate. You and others keep saying how impossible the is, and hold up all kinds of clever but overly complex examples. But those posting on this thread who have played this style and enjoyed it, have seen it work in action and understand how easy it can be. Now if you come to a game like this with an axe to grind, of course you'll find issues with it. If you come to have fun, like with most styles, you should be able to enjoy yourself if it is a good fit for what you are after. You assert that most players end up confused in a game run by Bill. I can assure you no one ever had the problem you described in the games I played with him. Not that every session was perfect, but the baffled state of aggression you describe never once arose that I saw. Again, I think people are projecting problems they've experienced and assume they are the norm. This just isn't what Ive seen. And what i see at the table, what works at the table, those are always more important to me than nice sounding arguments on a gaming thread. [/QUOTE]
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