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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Bedrockgames" data-source="post: 7558460" data-attributes="member: 85555"><p>Again, just to highlight, you are asserting that something is prevalent because you've heard people complain about. I hear people complain about all kinds of things that are not real problems. And frankly a red flag that they are full of it, is they frame it in hysterical terms. These are not horror stories and no one is a refugee. These are games that people either had fun at or they didn't, and moved on with their lives. Trust me we get people in our groups too coming from other styles of play (even the ones people like Pemerton advocates for). I don't assume it is because there is a flaw with the style, or that there is some deep human flaw that needs to be held in check at the gaming table. I assume it is because the tastes of that player didn't align with the tastes of the GM and or group. Which is fine. People should seek tables that match their interests. But claiming there is something fundamental to humans that makes this very simple, common and longstanding style of GMing either impossible or horrific, doesn't pass the smell test for me.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 7558460, member: 85555"] Again, just to highlight, you are asserting that something is prevalent because you've heard people complain about. I hear people complain about all kinds of things that are not real problems. And frankly a red flag that they are full of it, is they frame it in hysterical terms. These are not horror stories and no one is a refugee. These are games that people either had fun at or they didn't, and moved on with their lives. Trust me we get people in our groups too coming from other styles of play (even the ones people like Pemerton advocates for). I don't assume it is because there is a flaw with the style, or that there is some deep human flaw that needs to be held in check at the gaming table. I assume it is because the tastes of that player didn't align with the tastes of the GM and or group. Which is fine. People should seek tables that match their interests. But claiming there is something fundamental to humans that makes this very simple, common and longstanding style of GMing either impossible or horrific, doesn't pass the smell test for me. [/QUOTE]
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A GMing telling the players about the gameworld is not like real life
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