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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Bedrockgames" data-source="post: 7558463" data-attributes="member: 85555"><p>Okay, you are getting very esoteric. I am not going to debate whether a single person, is actually a single individual. I actually understand philosophy pretty well, but I think it has very little place in this kind of discussion. But just to use a relevant philosophical example, the argument you lay out here is incredibly unconvincing to me. It actually reminds me a lot of Zeno's Paradox of Motion. But your running counter to what I've seen at the table. It may be if we analyzed Bill's brain and how it functioned (which by the way I think we are still pretty far off from truly understanding), we'd find issues at the micro level. At the macro level of our experience, he ran a game that felt like a real place, and where our decisions clearly mattered. I get that you are drawing on different fields of inquiry here to make an assertion. I think there is a danger there though in taking from highly specialized fields that require real expertise to understand and just loosely applying them to something like GMing a session of D&D. It is very easy to cherry pick to advance a position that style X is impossible, bad, immoral, etc. I frankly think that is all that is going on here. If you don't like the style, that is fine. Admit you don't like the style. But constructing an elaborate argument for why it is an impossible style like this strikes me as a profound waste of your time.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 7558463, member: 85555"] Okay, you are getting very esoteric. I am not going to debate whether a single person, is actually a single individual. I actually understand philosophy pretty well, but I think it has very little place in this kind of discussion. But just to use a relevant philosophical example, the argument you lay out here is incredibly unconvincing to me. It actually reminds me a lot of Zeno's Paradox of Motion. But your running counter to what I've seen at the table. It may be if we analyzed Bill's brain and how it functioned (which by the way I think we are still pretty far off from truly understanding), we'd find issues at the micro level. At the macro level of our experience, he ran a game that felt like a real place, and where our decisions clearly mattered. I get that you are drawing on different fields of inquiry here to make an assertion. I think there is a danger there though in taking from highly specialized fields that require real expertise to understand and just loosely applying them to something like GMing a session of D&D. It is very easy to cherry pick to advance a position that style X is impossible, bad, immoral, etc. I frankly think that is all that is going on here. If you don't like the style, that is fine. Admit you don't like the style. But constructing an elaborate argument for why it is an impossible style like this strikes me as a profound waste of your time. [/QUOTE]
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