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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Bedrockgames" data-source="post: 7558511" data-attributes="member: 85555"><p>No, this isn’t what is going on at all. You are looking at everything through a very specific lens that conceived of play through a theoretical model I don’t subscribe to and reject. This is so condescending it is infuriating as a poster to contend. There was never any sense on my part that it were preferable for X to happen. I tried to do stuff, bill told me what happened. I wasn’t viewing it as a negotiation to controlling ‘ a shared fictional space’. All you are doing is throwing in game terms and asserting I am doing something ‘because’. And it is very obvious to me these are self serving frameworks and arguments. Believe me, I’ve seen RPG theorizing on the other side that is equally self serving and works to define away some of the styles mentioned. Those arguments are equally compelling and convincing, because thry’ve Been honed many years online in the trenches. But they are still self serving playstyles arguments meant to give primacy to a particular approach to play or to a particular way of thinking about play. I suspect that is what is going on here. If the style under discussion is so impossible and burdened with problems, it will naturally take care of itself and fade. But a slender group of posters seem obsessed with ensuring people believe all these negative assumptions about the style. Again, I see it work too frequently, know too many people running successful campaigns using this approach to buy the apocalyptic predictions you are offering. Perhaps I am not the one suffering from bias or over confidence?</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 7558511, member: 85555"] No, this isn’t what is going on at all. You are looking at everything through a very specific lens that conceived of play through a theoretical model I don’t subscribe to and reject. This is so condescending it is infuriating as a poster to contend. There was never any sense on my part that it were preferable for X to happen. I tried to do stuff, bill told me what happened. I wasn’t viewing it as a negotiation to controlling ‘ a shared fictional space’. All you are doing is throwing in game terms and asserting I am doing something ‘because’. And it is very obvious to me these are self serving frameworks and arguments. Believe me, I’ve seen RPG theorizing on the other side that is equally self serving and works to define away some of the styles mentioned. Those arguments are equally compelling and convincing, because thry’ve Been honed many years online in the trenches. But they are still self serving playstyles arguments meant to give primacy to a particular approach to play or to a particular way of thinking about play. I suspect that is what is going on here. If the style under discussion is so impossible and burdened with problems, it will naturally take care of itself and fade. But a slender group of posters seem obsessed with ensuring people believe all these negative assumptions about the style. Again, I see it work too frequently, know too many people running successful campaigns using this approach to buy the apocalyptic predictions you are offering. Perhaps I am not the one suffering from bias or over confidence? [/QUOTE]
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