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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Bedrockgames" data-source="post: 7558627" data-attributes="member: 85555"><p>No, that isn't what was being contrasted. In both cases the GM was letting the players go to the Tea House. What was in question was whether bone breaking sect was present at the tea house. In my games the players are free to go to the tea house, but just because they ask if Bone Breaking sect is there, that doesn't mean I am going to say they are. And this wasn't originally a thread about the GM making a judgment on the matter versus 'yes and'. It as a thread where the style of play that i've been describing has been cast as mother may I. But as your example shows, it isn't, because the players are being allowed to go to the tea house.</p><p></p><p>The area of the debate that was in focus was whether bone breaking sect is there or not, simply because the players raised the possibility, and how that is resolved. The big point of contention is some posters say if the GM is free to decide what is present at the teahouse, that this constitutes mother may I. And they were contrasting it with approaches they regarded as not mother may I, which included Yes and, say yes or roll the dice, and other mechanics or procedures that take that decision away form the GM or force the GM to think through a process before arriving at the decision. This is essentially not really an argument about mother may I. It is another play style debate masquerading as a topic (not the original OP, but the conversation that evolved and was raised in this thread). Mother May I is being used to dismiss any approach where the GM makes a decision about these matters. People are free to do that if they want, but when others realize what is going on, I think it is fair for us to comment on the kind of rhetoric being used. The whole mother may I thing, probably doesn't even matter. All that matters is points are being scored against style X in favor of style Y (and I think this is a reasonable conclusion to draw because so many of these threads just happen to be the same kind of point scoring between these two styles).</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 7558627, member: 85555"] No, that isn't what was being contrasted. In both cases the GM was letting the players go to the Tea House. What was in question was whether bone breaking sect was present at the tea house. In my games the players are free to go to the tea house, but just because they ask if Bone Breaking sect is there, that doesn't mean I am going to say they are. And this wasn't originally a thread about the GM making a judgment on the matter versus 'yes and'. It as a thread where the style of play that i've been describing has been cast as mother may I. But as your example shows, it isn't, because the players are being allowed to go to the tea house. The area of the debate that was in focus was whether bone breaking sect is there or not, simply because the players raised the possibility, and how that is resolved. The big point of contention is some posters say if the GM is free to decide what is present at the teahouse, that this constitutes mother may I. And they were contrasting it with approaches they regarded as not mother may I, which included Yes and, say yes or roll the dice, and other mechanics or procedures that take that decision away form the GM or force the GM to think through a process before arriving at the decision. This is essentially not really an argument about mother may I. It is another play style debate masquerading as a topic (not the original OP, but the conversation that evolved and was raised in this thread). Mother May I is being used to dismiss any approach where the GM makes a decision about these matters. People are free to do that if they want, but when others realize what is going on, I think it is fair for us to comment on the kind of rhetoric being used. The whole mother may I thing, probably doesn't even matter. All that matters is points are being scored against style X in favor of style Y (and I think this is a reasonable conclusion to draw because so many of these threads just happen to be the same kind of point scoring between these two styles). [/QUOTE]
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