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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 7558643"><p>This is an important point. When I am playing a game like this, I want to feel like I am exploring a place and being rewarded for making sound choices. If there is no good reason for me to believe they are at the tea house, and they are just there because that is where I go looking for them, that is all a bit quantum ogre to me. I don't care as a player if they are there or not, I care that the GM is actually thinking about whether they should be there, and not just having it be so because that is where I went. And I am not saying this is the only way to do it, the best, or even the most popular way. I am just saying it is a perfectly fine way to run a game that many people find satisfying. But others in the thread insist that it is mother may I. And again, I have to point out, mother may I is a criticism. It is a complaint players make about play when it is not fun and feels like a game of mother may I. What I keep seeing happening in these discussion with this group of posters is they are they are consistently using terminology in this way, to play up their preferred styles while knocking down others. I think any lexicon of gaming that is that biased, has to have its utility questioned. If you are going to use terms that liken an entire approach to a child's game, or if you are going to attribute positive moral qualities to one style and negative ones to a contrasting style, it isn't a particularly objective lexicon.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 7558643"] This is an important point. When I am playing a game like this, I want to feel like I am exploring a place and being rewarded for making sound choices. If there is no good reason for me to believe they are at the tea house, and they are just there because that is where I go looking for them, that is all a bit quantum ogre to me. I don't care as a player if they are there or not, I care that the GM is actually thinking about whether they should be there, and not just having it be so because that is where I went. And I am not saying this is the only way to do it, the best, or even the most popular way. I am just saying it is a perfectly fine way to run a game that many people find satisfying. But others in the thread insist that it is mother may I. And again, I have to point out, mother may I is a criticism. It is a complaint players make about play when it is not fun and feels like a game of mother may I. What I keep seeing happening in these discussion with this group of posters is they are they are consistently using terminology in this way, to play up their preferred styles while knocking down others. I think any lexicon of gaming that is that biased, has to have its utility questioned. If you are going to use terms that liken an entire approach to a child's game, or if you are going to attribute positive moral qualities to one style and negative ones to a contrasting style, it isn't a particularly objective lexicon. [/QUOTE]
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A GMing telling the players about the gameworld is not like real life
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