Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
A GMing telling the players about the gameworld is not like real life
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 7558695"><p>I think this is a really key point. There is a big difference between 'we go to the tea house we already knows exist" and the GM creating a teahouse simply because the players say they go to one (again, if that fact hasn't yet been established, it is perfectly reasonable for the GM to decide whether there is one or not---in my wuxia setting, Tea Houses in big cities are pretty ubiquitous, so it is probably going to be something like 'why yes there are eight tea houses in this city---and I will usually make them up there on the spot so the players can choose). One trick to making this style work is to take notes in advance of what is happening and also make some decisions about those things. If I sense the players are going into the city to look for Bone Breaking sect, I migth start scribbling notes to myself about where bone breaking sect members are in the setting, what they are presently doing, if there is anything going on in the city involving them. I don't have to do any of these things. But it is something I tend to do so when players do ask, there is a concrete response. Again, if the stuff hasn't already been established in some way. And the world is always bigger than just bone breaking sect. The players might go looking for them at the tea house. They might find someone else with an interest in the sect, a former member of the sect, or a group of students from a rival sect who are planning on finding some bone breaking sect members themselves (who might prove useful allies, but whose aggression could pose a problem if the players are trying to be tactful).</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 7558695"] I think this is a really key point. There is a big difference between 'we go to the tea house we already knows exist" and the GM creating a teahouse simply because the players say they go to one (again, if that fact hasn't yet been established, it is perfectly reasonable for the GM to decide whether there is one or not---in my wuxia setting, Tea Houses in big cities are pretty ubiquitous, so it is probably going to be something like 'why yes there are eight tea houses in this city---and I will usually make them up there on the spot so the players can choose). One trick to making this style work is to take notes in advance of what is happening and also make some decisions about those things. If I sense the players are going into the city to look for Bone Breaking sect, I migth start scribbling notes to myself about where bone breaking sect members are in the setting, what they are presently doing, if there is anything going on in the city involving them. I don't have to do any of these things. But it is something I tend to do so when players do ask, there is a concrete response. Again, if the stuff hasn't already been established in some way. And the world is always bigger than just bone breaking sect. The players might go looking for them at the tea house. They might find someone else with an interest in the sect, a former member of the sect, or a group of students from a rival sect who are planning on finding some bone breaking sect members themselves (who might prove useful allies, but whose aggression could pose a problem if the players are trying to be tactful). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A GMing telling the players about the gameworld is not like real life
Top