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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Bedrockgames" data-source="post: 7558719" data-attributes="member: 85555"><p>But that isn’t relevant to points being made in the thread. Like I said, I was responding to a particular kind of scenario, and the example that came up was my tea house and what is st the tea house. </p><p></p><p>I can try to address your position if you like, but when I was responding to you, it was in the context of Penerton’s position. Can you clarify your reason for raising that issue? Do you think a GM shouldn’t be able to say ‘No there isn’t a tea house there’? </p><p></p><p>I have no problem letting the players try anything that would be feasible in the setting. If they there is a tea house and they go to it, I will let them. But that isn’t ‘say yes’ to me. Say yes tends to pertain to things like whether the tea house is even there or what can be found inside the tea house. I don’t subscribe to Just Say Yes for this reason. I think it is important for ‘no’ to be on the table when it comes to setting content. If you like, that is fine. I can see it’s utility. It just isn’t something I like to do (and I don’t think I should have to just because other GMs out there have had successs with it).</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 7558719, member: 85555"] But that isn’t relevant to points being made in the thread. Like I said, I was responding to a particular kind of scenario, and the example that came up was my tea house and what is st the tea house. I can try to address your position if you like, but when I was responding to you, it was in the context of Penerton’s position. Can you clarify your reason for raising that issue? Do you think a GM shouldn’t be able to say ‘No there isn’t a tea house there’? I have no problem letting the players try anything that would be feasible in the setting. If they there is a tea house and they go to it, I will let them. But that isn’t ‘say yes’ to me. Say yes tends to pertain to things like whether the tea house is even there or what can be found inside the tea house. I don’t subscribe to Just Say Yes for this reason. I think it is important for ‘no’ to be on the table when it comes to setting content. If you like, that is fine. I can see it’s utility. It just isn’t something I like to do (and I don’t think I should have to just because other GMs out there have had successs with it). [/QUOTE]
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