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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Bedrockgames" data-source="post: 7558777" data-attributes="member: 85555"><p>I think D&D isn't the best example of a game striving for realism. I do think there is an expectation though that certain things will be believable. This is an old debate. But there is no reason that magic nullifies the desire for people to see plausible cause and effect and have boulders dropped on peoples heads do more damage than a pocket knife. I think you can accept that magical healing is an exception to the general laws of physics we are used to, but expect things that are not magic to abide by some kind of logic. Even in genres where physics seem to get broken, like wuxia, there are reasons for why people are able to do things like walk up buildings, generate Qi energy attacks and exude poisoned needles from their bodies. But gravity still plays a role in such a world. I don't realism is the best word, because that only captures a narrow slice of what people are after. Some folks want realism. Most expect a certain degree of believability. That said, I think you can ruin a perfectly good game obsessing over this stuff. Plausible enough for our purposes, is about what I expect in most games (and clearly there will be exceptions to that, depending on the type of game, setting, genre, etc). People can hand wave realism though if they want That is not a problem. I just think it is reasonable for a person to say they value realism, verisimilitude, plausibility, etc (even if Dragons exist int he setting). </p><p></p><p>What I think is important here is hashing out this stuff in advance. Because it isn't just about system. It is also about how the GM makes judgments. I usually explain to the group "what movie franchise they are in". Basically how grounded things will be, so they can get a sense of things like how plausible or strained their schemes can be.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 7558777, member: 85555"] I think D&D isn't the best example of a game striving for realism. I do think there is an expectation though that certain things will be believable. This is an old debate. But there is no reason that magic nullifies the desire for people to see plausible cause and effect and have boulders dropped on peoples heads do more damage than a pocket knife. I think you can accept that magical healing is an exception to the general laws of physics we are used to, but expect things that are not magic to abide by some kind of logic. Even in genres where physics seem to get broken, like wuxia, there are reasons for why people are able to do things like walk up buildings, generate Qi energy attacks and exude poisoned needles from their bodies. But gravity still plays a role in such a world. I don't realism is the best word, because that only captures a narrow slice of what people are after. Some folks want realism. Most expect a certain degree of believability. That said, I think you can ruin a perfectly good game obsessing over this stuff. Plausible enough for our purposes, is about what I expect in most games (and clearly there will be exceptions to that, depending on the type of game, setting, genre, etc). People can hand wave realism though if they want That is not a problem. I just think it is reasonable for a person to say they value realism, verisimilitude, plausibility, etc (even if Dragons exist int he setting). What I think is important here is hashing out this stuff in advance. Because it isn't just about system. It is also about how the GM makes judgments. I usually explain to the group "what movie franchise they are in". Basically how grounded things will be, so they can get a sense of things like how plausible or strained their schemes can be. [/QUOTE]
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