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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="pemerton" data-source="post: 7559061" data-attributes="member: 42582"><p>Or watching a film. Or being told a story. There are many ways to learn someone's ideas about something they made up.</p><p></p><p>Of coures in RPG it's a <em>series</em> of things that are said to the players by the GM, each triggered by a request (express or implied) that something be said.</p><p></p><p>I'm sure that many people would say that "I am learning how the sect members behave in Bill's world." Like I can say that, by reading LotR, I learn how elves behave in JRRT's world. But <em>learning how elves behave in JRRT's world'</em> is exactly the same thing as <em>learning what JRRT made up about elves</em>.</p><p></p><p>They clearly have some things in common that neither has in common with (say) changing a washer on a dripping tap. They clearly are different also - for instance, most of what you are calling "traditional" RPGing (I use scare quotes because Traveller is a very old RPG but doesn't tend to exhibit the features you are fastening on as part of the tradition) involves the solving of puzzles, by putting together clues or prompts that are obtained from the GM by performing the right moves to obtain them.</p><p></p><p>For instance, in the sect example, to learn where their PCs might find sect members the players the players have to obtain background information about the sect, which they obtain by declaring moves for their PCs which will trigger narration from the GM of the appropriate information - this could be anything from interrogating captives to searchingin libraries to casting Commune spells, depending on how the details of play and of system are interacting with the creative decisions that the GM has made and is making.</p><p></p><p>There is a large amount of evidence that many people enjoy solving puzzles as a pastime (eg newspapers the world over carry crosswords and sudokus in large numbers, but not so much poetry or randomly chosen encyclopedia entries), and I believe that this is what some people enjoy in "traditional" RPGing.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7559061, member: 42582"] Or watching a film. Or being told a story. There are many ways to learn someone's ideas about something they made up. Of coures in RPG it's a [I]series[/I] of things that are said to the players by the GM, each triggered by a request (express or implied) that something be said. I'm sure that many people would say that "I am learning how the sect members behave in Bill's world." Like I can say that, by reading LotR, I learn how elves behave in JRRT's world. But [I]learning how elves behave in JRRT's world'[/I] is exactly the same thing as [I]learning what JRRT made up about elves[/I]. They clearly have some things in common that neither has in common with (say) changing a washer on a dripping tap. They clearly are different also - for instance, most of what you are calling "traditional" RPGing (I use scare quotes because Traveller is a very old RPG but doesn't tend to exhibit the features you are fastening on as part of the tradition) involves the solving of puzzles, by putting together clues or prompts that are obtained from the GM by performing the right moves to obtain them. For instance, in the sect example, to learn where their PCs might find sect members the players the players have to obtain background information about the sect, which they obtain by declaring moves for their PCs which will trigger narration from the GM of the appropriate information - this could be anything from interrogating captives to searchingin libraries to casting Commune spells, depending on how the details of play and of system are interacting with the creative decisions that the GM has made and is making. There is a large amount of evidence that many people enjoy solving puzzles as a pastime (eg newspapers the world over carry crosswords and sudokus in large numbers, but not so much poetry or randomly chosen encyclopedia entries), and I believe that this is what some people enjoy in "traditional" RPGing. [/QUOTE]
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