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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Maxperson" data-source="post: 7559119" data-attributes="member: 23751"><p>Realism is what allows you to play an RPG. </p><p></p><p></p><p></p><p>Pot, meet kettle.</p><p></p><p></p><p></p><p>So let's look at a game without realism in it. There are no swords, spears, or any other weapon that can resemble an earth weapon. There can be no dragons, plants, unicorns, elves, humanoids, or animals. Hell, there can't even be things with limbs. Nor can you have anything living or dead. No matter, energy or magic. All of those things have their roots in the real world, and therefore have realism.</p><p></p><p>Realism may not be the primary drive to an RPG, but there isn't an RPG that can exist without tons of realism all over the place. Realism is critical to their existence, so while the mechanics may not use realism as the primary driver, realism is hardly pocket lint.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7559119, member: 23751"] Realism is what allows you to play an RPG. Pot, meet kettle. So let's look at a game without realism in it. There are no swords, spears, or any other weapon that can resemble an earth weapon. There can be no dragons, plants, unicorns, elves, humanoids, or animals. Hell, there can't even be things with limbs. Nor can you have anything living or dead. No matter, energy or magic. All of those things have their roots in the real world, and therefore have realism. Realism may not be the primary drive to an RPG, but there isn't an RPG that can exist without tons of realism all over the place. Realism is critical to their existence, so while the mechanics may not use realism as the primary driver, realism is hardly pocket lint. [/QUOTE]
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A GMing telling the players about the gameworld is not like real life
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