Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
A GMing telling the players about the gameworld is not like real life
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bedrockgames" data-source="post: 7559342" data-attributes="member: 85555"><p>I don't think the term is deficient. And I don't think we need to shift focus onto how players interact with the setting or build a theoretical model around it (in fact, please, please don't build theoretical models around something I happen to utter online in passing). I think you just need to take the step of clarifying what 'realism' means. And if realism isn't the expectation, you need to take the time to clarify what are the believability expectations in the setting. There are definitely players who want the game to reflect reality. They want wounds to heal at the rate they would in real life (barring magical healing of course because as we've established, that is an exception). We shouldn't act like these players don't exist, are misguided, or misunderstand what they really want. At the same time, we can acknowledge that and see there is a spectrum of expectation. Some people want real world healing rates (true realism), some people want healing rates that are plausible but don't get int the way of things moving forward (more like action movie realism). And the list goes on. Not a zero sum game. All these things can exist in the gaming hobby.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 7559342, member: 85555"] I don't think the term is deficient. And I don't think we need to shift focus onto how players interact with the setting or build a theoretical model around it (in fact, please, please don't build theoretical models around something I happen to utter online in passing). I think you just need to take the step of clarifying what 'realism' means. And if realism isn't the expectation, you need to take the time to clarify what are the believability expectations in the setting. There are definitely players who want the game to reflect reality. They want wounds to heal at the rate they would in real life (barring magical healing of course because as we've established, that is an exception). We shouldn't act like these players don't exist, are misguided, or misunderstand what they really want. At the same time, we can acknowledge that and see there is a spectrum of expectation. Some people want real world healing rates (true realism), some people want healing rates that are plausible but don't get int the way of things moving forward (more like action movie realism). And the list goes on. Not a zero sum game. All these things can exist in the gaming hobby. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A GMing telling the players about the gameworld is not like real life
Top