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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Bedrockgames" data-source="post: 7559502" data-attributes="member: 85555"><p>I got that in your post (which is why I included one in my GURPS comment). I was thinking specifically of the comments Aldarc had made, and others had made, calling into question whether people even really wanted realism. And I like Savage Worlds too. However, for someone like Maxperson, it would be one of the last games I'd recommend based on him valuing genuine realism. Savage Worlds is great for genre. And it is nice system in general in my opinion. </p><p></p><p>I think D&D occupies an odd space here because it is The Game. It kind of has to be everything to everyone. So it is natural that this will be a point of contention among D&D players (and like others have pointed out, it has always been so). I remember when I first started playing the realism debates. With D&D it was interesting because realism seemed to be present in some places and not in others. I think with D&D it is about how noticeable it is. In some editions it feels more noticeable that realism is being breached than others. I think with a game like that, where they have to cater to multiple types of players and play styles, it is a question of how prevalent each thing in the system. I am willing to bet someone like MaxPerson can stomach an edition that to him feels realistic the majority of the time, but not an edition that feels like he is constantly running into realism issues. Would be curious of his feelings on this.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 7559502, member: 85555"] I got that in your post (which is why I included one in my GURPS comment). I was thinking specifically of the comments Aldarc had made, and others had made, calling into question whether people even really wanted realism. And I like Savage Worlds too. However, for someone like Maxperson, it would be one of the last games I'd recommend based on him valuing genuine realism. Savage Worlds is great for genre. And it is nice system in general in my opinion. I think D&D occupies an odd space here because it is The Game. It kind of has to be everything to everyone. So it is natural that this will be a point of contention among D&D players (and like others have pointed out, it has always been so). I remember when I first started playing the realism debates. With D&D it was interesting because realism seemed to be present in some places and not in others. I think with D&D it is about how noticeable it is. In some editions it feels more noticeable that realism is being breached than others. I think with a game like that, where they have to cater to multiple types of players and play styles, it is a question of how prevalent each thing in the system. I am willing to bet someone like MaxPerson can stomach an edition that to him feels realistic the majority of the time, but not an edition that feels like he is constantly running into realism issues. Would be curious of his feelings on this. [/QUOTE]
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