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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Bedrockgames" data-source="post: 7559539" data-attributes="member: 85555"><p>Like it or not, D&D is The Game. If you want a group of players, your best bet is to play D&D. If you want to play in a group, if you are willing to play D&D your chances of finding people go way, way up. I don't really play D&D anymore that much, so I am not the best person to answer, and I am not really looking for realism as much as plausibility, but I think with D&D it really has to do with quantity. When things exist in the corners of D&D, are not terribly intrusive, aren't super obvious when they do arise or only come up here and there, it isn't a huge deal. There is always going to be some amount of lack of realism in D&D. I don't think you would find GURPS level realism in D&D. I think what people are talking about those mechanics or moments when the game impales realism. Healing rates would be a big issue like others have mentioned. Anytime something happens, but then it has to be described or leads to an illogical outcome, that might another. Again, I think it really comes down to the quantity. A person might not be troubled by Barbarian Rage because it is limited to one class and adds something. They might be bothered if every class has that kind of ability. Or a person might not be troubled by some of the weapons being a little eye balled in terms of damage. But they would have a problem in cases where the damage output discrepancy is impossible to ignore. </p><p></p><p>Also, I don't think people are saying they want a super realistic version of D&D. I think they are saying please don't add more unrealistic things to the system (or pick an edition that has the least amount of unrealistic things).</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 7559539, member: 85555"] Like it or not, D&D is The Game. If you want a group of players, your best bet is to play D&D. If you want to play in a group, if you are willing to play D&D your chances of finding people go way, way up. I don't really play D&D anymore that much, so I am not the best person to answer, and I am not really looking for realism as much as plausibility, but I think with D&D it really has to do with quantity. When things exist in the corners of D&D, are not terribly intrusive, aren't super obvious when they do arise or only come up here and there, it isn't a huge deal. There is always going to be some amount of lack of realism in D&D. I don't think you would find GURPS level realism in D&D. I think what people are talking about those mechanics or moments when the game impales realism. Healing rates would be a big issue like others have mentioned. Anytime something happens, but then it has to be described or leads to an illogical outcome, that might another. Again, I think it really comes down to the quantity. A person might not be troubled by Barbarian Rage because it is limited to one class and adds something. They might be bothered if every class has that kind of ability. Or a person might not be troubled by some of the weapons being a little eye balled in terms of damage. But they would have a problem in cases where the damage output discrepancy is impossible to ignore. Also, I don't think people are saying they want a super realistic version of D&D. I think they are saying please don't add more unrealistic things to the system (or pick an edition that has the least amount of unrealistic things). [/QUOTE]
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