Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
A GMing telling the players about the gameworld is not like real life
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 7559616" data-attributes="member: 29398"><p>While this would be nice, the result would also quickly become a complete morass of rules, counter-rules, and picky systems that very few (including me) would want to use. 1e D&D tried for some of this with weapon-v-armour-type and assorted other rules, most of which fell to the wayside at most tables.</p><p></p><p>Not just exploration, but the setting we're trying to explore: yes. Fine - it's a magic-based setting. Now seamlessly integrate those magical elements into the reality we already know and are familiar with so we can know what to expect from them and why. Then, tell us the exceptions.</p><p></p><p>As far as reasonably possible, yes. What gets in the way here is most often the acting, emoting, and sometimes thinking skills of the players at the table; but if it can be done in LARPing it can be done at a table, says I. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>The phyiscal ones, if done right, already do a vaguely reasonable job of mirroring reality. Chuck the social ones out.</p><p></p><p>Yes.</p><p></p><p>Assuming it's both rampant and widely available then yes, and this is one area that many systems and-or settings don't look into very well at all. Eberron did, to its credit; and while I'm not otherwise fond of that setting it's got some good ideas in this regard.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7559616, member: 29398"] While this would be nice, the result would also quickly become a complete morass of rules, counter-rules, and picky systems that very few (including me) would want to use. 1e D&D tried for some of this with weapon-v-armour-type and assorted other rules, most of which fell to the wayside at most tables. Not just exploration, but the setting we're trying to explore: yes. Fine - it's a magic-based setting. Now seamlessly integrate those magical elements into the reality we already know and are familiar with so we can know what to expect from them and why. Then, tell us the exceptions. As far as reasonably possible, yes. What gets in the way here is most often the acting, emoting, and sometimes thinking skills of the players at the table; but if it can be done in LARPing it can be done at a table, says I. :) The phyiscal ones, if done right, already do a vaguely reasonable job of mirroring reality. Chuck the social ones out. Yes. Assuming it's both rampant and widely available then yes, and this is one area that many systems and-or settings don't look into very well at all. Eberron did, to its credit; and while I'm not otherwise fond of that setting it's got some good ideas in this regard. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A GMing telling the players about the gameworld is not like real life
Top