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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Bedrockgames" data-source="post: 7560258" data-attributes="member: 85555"><p>It has been a while since I've played 3E (I think my last 3E campaign was in 2014-2015, and it was a gonzo wuxia one, so I wasn't employing all the standard rules). But I do think there are a number of things in 3E and in 2E and 1E that stand out as odd in terms of realism. I remember having all kinds of discussions about them in the 90s for example after sessions. I can't recall specific rules as much as a player saying something like 'isn't it odd that X does this much damage but a dragon swallowing you whole does Y'. Things like that (I remember there being a moment in one of our games where a paladin got smashed by something and the damage made very little sense). But I think the key here is, these are areas that crop up once in a while, or that you don't notice until someone point them out. This example, is one I don't think I've ever noticed before but it does sound like something that might emerge in 3E. But 3E is so comprehensive, I can totally understand how an oversight like that might emerge (I've made a pretty robust rules system myself and this is genuinely one of the hardest kind of things to track IMO). My expectation here though is, it is an oversight, that if it were brought to their attention it is the sort of thing they might fix in a future edition (unless fixing it raises other types of issues). I totally agree, stuff like this can be spotted all over 3E, in part because there are just so many rules. My personal experience of 3E, is these things don't intrude too often into my experience of play though. Not to revisit the 4E versus 3E debate, because I think we've all expressed our full views and evolved on that front. But when 4E came out, one of the reasons I had a hard time with it, was the way healing worked in some instances tripped up how I tended to describe damage, and how my group tended to describe and conceive of HP loss in the game. That certainly could have been a product of our approach to play. But in that case, it felt intrusive because it came up frequently and I found myself either having to retcon a description or suddenly have a break down in internal logic where a massive wound was really just a scratch. I'd probably have an easier time with that today because my games tend to lean more on being cinematic. At the time, though, it stuck out a lot. I think with a game like 3E the things that intruded into my experience of play were more issues of balance or issues of how the game system tended to herd people into action i found a little on the ridiculous side (I remember finding Buffing to be a very puzzling and bizarre way for characters to behave for example----at least in a standard campaign that wasn't meant to feel like Dragon Ball). I realize you might have a very different conception of 4E and its HP system (if I recall your position in previous conversations). Not saying I am right, just using this as an example of how striking an intrusion would have to be to trip up my realism concerns at the time (contrasted with something that needs to be pointed out to me after the fact, or that I notice after the session).</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 7560258, member: 85555"] It has been a while since I've played 3E (I think my last 3E campaign was in 2014-2015, and it was a gonzo wuxia one, so I wasn't employing all the standard rules). But I do think there are a number of things in 3E and in 2E and 1E that stand out as odd in terms of realism. I remember having all kinds of discussions about them in the 90s for example after sessions. I can't recall specific rules as much as a player saying something like 'isn't it odd that X does this much damage but a dragon swallowing you whole does Y'. Things like that (I remember there being a moment in one of our games where a paladin got smashed by something and the damage made very little sense). But I think the key here is, these are areas that crop up once in a while, or that you don't notice until someone point them out. This example, is one I don't think I've ever noticed before but it does sound like something that might emerge in 3E. But 3E is so comprehensive, I can totally understand how an oversight like that might emerge (I've made a pretty robust rules system myself and this is genuinely one of the hardest kind of things to track IMO). My expectation here though is, it is an oversight, that if it were brought to their attention it is the sort of thing they might fix in a future edition (unless fixing it raises other types of issues). I totally agree, stuff like this can be spotted all over 3E, in part because there are just so many rules. My personal experience of 3E, is these things don't intrude too often into my experience of play though. Not to revisit the 4E versus 3E debate, because I think we've all expressed our full views and evolved on that front. But when 4E came out, one of the reasons I had a hard time with it, was the way healing worked in some instances tripped up how I tended to describe damage, and how my group tended to describe and conceive of HP loss in the game. That certainly could have been a product of our approach to play. But in that case, it felt intrusive because it came up frequently and I found myself either having to retcon a description or suddenly have a break down in internal logic where a massive wound was really just a scratch. I'd probably have an easier time with that today because my games tend to lean more on being cinematic. At the time, though, it stuck out a lot. I think with a game like 3E the things that intruded into my experience of play were more issues of balance or issues of how the game system tended to herd people into action i found a little on the ridiculous side (I remember finding Buffing to be a very puzzling and bizarre way for characters to behave for example----at least in a standard campaign that wasn't meant to feel like Dragon Ball). I realize you might have a very different conception of 4E and its HP system (if I recall your position in previous conversations). Not saying I am right, just using this as an example of how striking an intrusion would have to be to trip up my realism concerns at the time (contrasted with something that needs to be pointed out to me after the fact, or that I notice after the session). [/QUOTE]
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