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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="pemerton" data-source="post: 7560729" data-attributes="member: 42582"><p>Because if I introduced 75th level characters into a game then I would also be introducing 75th level (or thereabouts) dragons, which - as I pointed out - would have natural armour bonuses that exceed the most powerful armour that can be forged by mages and godlings in the setting.</p><p></p><p>Which is to say, the issue that I dislike - the simulationist veneer of "natural armour" - would still be there.</p><p></p><p>If you're still confused by my concern, I recommend [MENTION=6801286]Imaculata[/MENTION]'s posts above. Imaculata doesn't get irritated in the way I do because he (? I apologise if that's an erroneous gender attribution) is able to treat the natural armour bonuses as purely mechanical devices to ensure the game maths works properly. I can't muster the same sanguinity, but Imaculata's response shows a clear understanding of the issue I'm raising and addresses it completely sensibly (and without any frustration on my part at least).</p></blockquote><p></p>
[QUOTE="pemerton, post: 7560729, member: 42582"] Because if I introduced 75th level characters into a game then I would also be introducing 75th level (or thereabouts) dragons, which - as I pointed out - would have natural armour bonuses that exceed the most powerful armour that can be forged by mages and godlings in the setting. Which is to say, the issue that I dislike - the simulationist veneer of "natural armour" - would still be there. If you're still confused by my concern, I recommend [MENTION=6801286]Imaculata[/MENTION]'s posts above. Imaculata doesn't get irritated in the way I do because he (? I apologise if that's an erroneous gender attribution) is able to treat the natural armour bonuses as purely mechanical devices to ensure the game maths works properly. I can't muster the same sanguinity, but Imaculata's response shows a clear understanding of the issue I'm raising and addresses it completely sensibly (and without any frustration on my part at least). [/QUOTE]
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A GMing telling the players about the gameworld is not like real life
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