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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Imaculata" data-source="post: 7560787" data-attributes="member: 6801286"><p>"He" is the correct gender attribution, and you are entirely correct in your description of my position on this issue. For me the mechanics are just that, mechanics. I don't need an explanation for how it works within the fiction of the game. Though I can understand why someone may prefer a system that also makes sense within the game's fiction. Sometimes I think about how it might be fun to play a horror-campaign with more realistic mechanics in regards to how armor and injuries work, but since me and my group are pretty much all-in when it comes to 3rd edition's rules, I don't see how I could deal with all the bookkeeping involved to make that work within 3rd edition rules without needlessly overcomplicating it. I would have to switch to a completely different system to do so. But I prefer to handwave the way it currently works, because it doesn't bother me personally.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 7560787, member: 6801286"] "He" is the correct gender attribution, and you are entirely correct in your description of my position on this issue. For me the mechanics are just that, mechanics. I don't need an explanation for how it works within the fiction of the game. Though I can understand why someone may prefer a system that also makes sense within the game's fiction. Sometimes I think about how it might be fun to play a horror-campaign with more realistic mechanics in regards to how armor and injuries work, but since me and my group are pretty much all-in when it comes to 3rd edition's rules, I don't see how I could deal with all the bookkeeping involved to make that work within 3rd edition rules without needlessly overcomplicating it. I would have to switch to a completely different system to do so. But I prefer to handwave the way it currently works, because it doesn't bother me personally. [/QUOTE]
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A GMing telling the players about the gameworld is not like real life
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