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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Bedrockgames" data-source="post: 7566179" data-attributes="member: 85555"><p>That is an entirely reasonable expectation on your part. If you were in my group, I'd consider that kind of expectation when trying to figure out how to make the determination. The intent here isn't to clamp down on a gaming principle, even if it ruins everyone's fun. But that doesn't make it mother may I, if a GM reaches a decision by concluding based on what he or she thinks would be present at the Tea House. It makes it, a style of play Pemerton wouldn't particularly like. Which is entirely reasonable and it is even fair for you to expect the GM to not be a jerk about his style if other people want something different from what's being offered.</p><p></p><p>And like I said before, what is plausible might be one factor among many the GM is weighing. I have no issue with the GM thinking 'what is plausible AND what is genre appropriate' or 'what is plausible AND what is dramatically interesting'. That is all fine by me. I also have no problem with the GM saying 'I don't know so I am going to roll on this here chart'.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 7566179, member: 85555"] That is an entirely reasonable expectation on your part. If you were in my group, I'd consider that kind of expectation when trying to figure out how to make the determination. The intent here isn't to clamp down on a gaming principle, even if it ruins everyone's fun. But that doesn't make it mother may I, if a GM reaches a decision by concluding based on what he or she thinks would be present at the Tea House. It makes it, a style of play Pemerton wouldn't particularly like. Which is entirely reasonable and it is even fair for you to expect the GM to not be a jerk about his style if other people want something different from what's being offered. And like I said before, what is plausible might be one factor among many the GM is weighing. I have no issue with the GM thinking 'what is plausible AND what is genre appropriate' or 'what is plausible AND what is dramatically interesting'. That is all fine by me. I also have no problem with the GM saying 'I don't know so I am going to roll on this here chart'. [/QUOTE]
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A GMing telling the players about the gameworld is not like real life
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