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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Maxperson" data-source="post: 7566766" data-attributes="member: 23751"><p>It was also talking about the two extremes, rather than engaging the spectrum as it should with PCs, as well as NPCs. A statement can qualify multiple fallacies.</p><p></p><p></p><p></p><p>Most, even the vast majority of them. Exceptions don't disprove the rule. Even with Traveller, it sounds like that time frame is built into the system, but as we did not specify the system, it wasn't specifically Traveller. Absent a specific system, you go with the common usage, which is what the majority of systems use.</p><p></p><p></p><p></p><p>I don't know about you, but when I tell my wife I'm going to the cafe, it's understood that it's a single instance of my going to the cafe. It's also understood that if I was going to go there day after day for months, I would mention that.</p><p></p><p></p><p></p><p>But again, this is just another Red Herring to distract from what I am saying, as well as a Strawman, since I did not say they would go to the tea house and leave the instant they show up. Going down to see if one is there involves more time than just popping your head in, but it does not involve multiple days or bribing the staff for months unless as you point out above, the PCs say so. In the example we are discussing, nobody said so, so it wasn't happening. Adding it later like you are doing is Moving the Goal Posts.</p><p></p><p></p><p></p><p>The only thing it suggests is that you knock off more time for events than I do. It says nothing about which game is more or less exciting, and quite frankly a game which has unreasonably high chances of hitting long odds all the time would be boring is hell for me and my group. If you and your group find it to be more exciting than my style of play, great for you, but it does not suggest that in general your game is more exciting.</p><p></p><p>People would be more inclined to take what you say seriously if you weren't always putting other styles down with little smug comments like that all the time. Those comments detract from what you say and make people resistant to it.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7566766, member: 23751"] It was also talking about the two extremes, rather than engaging the spectrum as it should with PCs, as well as NPCs. A statement can qualify multiple fallacies. Most, even the vast majority of them. Exceptions don't disprove the rule. Even with Traveller, it sounds like that time frame is built into the system, but as we did not specify the system, it wasn't specifically Traveller. Absent a specific system, you go with the common usage, which is what the majority of systems use. I don't know about you, but when I tell my wife I'm going to the cafe, it's understood that it's a single instance of my going to the cafe. It's also understood that if I was going to go there day after day for months, I would mention that. But again, this is just another Red Herring to distract from what I am saying, as well as a Strawman, since I did not say they would go to the tea house and leave the instant they show up. Going down to see if one is there involves more time than just popping your head in, but it does not involve multiple days or bribing the staff for months unless as you point out above, the PCs say so. In the example we are discussing, nobody said so, so it wasn't happening. Adding it later like you are doing is Moving the Goal Posts. The only thing it suggests is that you knock off more time for events than I do. It says nothing about which game is more or less exciting, and quite frankly a game which has unreasonably high chances of hitting long odds all the time would be boring is hell for me and my group. If you and your group find it to be more exciting than my style of play, great for you, but it does not suggest that in general your game is more exciting. People would be more inclined to take what you say seriously if you weren't always putting other styles down with little smug comments like that all the time. Those comments detract from what you say and make people resistant to it. [/QUOTE]
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