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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="pemerton" data-source="post: 7567284" data-attributes="member: 42582"><p>This takes me back to those glorious, heady days of <a href="http://www.enworld.org/forum/showthread.php?333786-Pemertonian-Scene-Framing-A-Good-Approach-to-D-amp-D-4e" target="_blank">Permertonian scene-framing</a>!</p><p></p><p>I agree AD&D has a lot of subsystems, many I suspect underused and underappreciated. To Spying as a means of information-gathering can be added sages (whose subsystem is hidden in the NPC hireling tables).</p><p></p><p>But many of the AD&D subsystems are quite clunky as written, and - at least in my experience with them, which is not extensive for some but is reasonably extensive for others - often quite clunky in play also. Part of the genius of Classic Traveller, in my view, is how playable it is for a sub-system heavy game.</p><p></p><p>Another part of its genius is its relative comprehensiveness - there is the procurement gap I mentioned, and over the past year or so I've often lamented that it's onworld exploration rules are pretty terrible, but it covers a <em>lot</em> of stuff in its 3 books. Relative to genre, it is (in my view) far more comprehensive than AD&D despite the latter's much greater page size and page count.</p><p></p><p>I think it would be much harder to play AD&D as DW-like than Classic Traveller. (Though if anyone has tried and succeeded, it would be interesting to hear about it!)</p></blockquote><p></p>
[QUOTE="pemerton, post: 7567284, member: 42582"] This takes me back to those glorious, heady days of [url=http://www.enworld.org/forum/showthread.php?333786-Pemertonian-Scene-Framing-A-Good-Approach-to-D-amp-D-4e]Permertonian scene-framing[/url]! I agree AD&D has a lot of subsystems, many I suspect underused and underappreciated. To Spying as a means of information-gathering can be added sages (whose subsystem is hidden in the NPC hireling tables). But many of the AD&D subsystems are quite clunky as written, and - at least in my experience with them, which is not extensive for some but is reasonably extensive for others - often quite clunky in play also. Part of the genius of Classic Traveller, in my view, is how playable it is for a sub-system heavy game. Another part of its genius is its relative comprehensiveness - there is the procurement gap I mentioned, and over the past year or so I've often lamented that it's onworld exploration rules are pretty terrible, but it covers a [I]lot[/I] of stuff in its 3 books. Relative to genre, it is (in my view) far more comprehensive than AD&D despite the latter's much greater page size and page count. I think it would be much harder to play AD&D as DW-like than Classic Traveller. (Though if anyone has tried and succeeded, it would be interesting to hear about it!) [/QUOTE]
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