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*TTRPGs General
A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 7567339"><p>But that assumes a very binary set of possibilities: they are at the tea house, they are not at the tea house. All kinds of complications can arise in between. And I think a good GM will make sure that there are meaningful choices on the table. The very act of going around town asking about Bone Breaking Sect, might even trigger the sect to take an interest in the party. There could be real consequences for not finding them quickly. People might lie (sure I know where to find them, let me take you there). The GM knows, and the players don't, is useful for this kind of play. Not saying you can't do it another way. And I am not saying the other way is any kind of bad. I just think folks should genuinely try to understand why some of us might also enjoy this particular approach (because I can honestly tell you, it isn't because we like mother may I, or want to suffer under a GM who says 'no' all the time). So the conversation starts to feel very frustrating when we say, 'but we like it because X' and the response seems to be 'No you like it because Y and you refuse to see that A is a much better way to play the game'.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 7567339"] But that assumes a very binary set of possibilities: they are at the tea house, they are not at the tea house. All kinds of complications can arise in between. And I think a good GM will make sure that there are meaningful choices on the table. The very act of going around town asking about Bone Breaking Sect, might even trigger the sect to take an interest in the party. There could be real consequences for not finding them quickly. People might lie (sure I know where to find them, let me take you there). The GM knows, and the players don't, is useful for this kind of play. Not saying you can't do it another way. And I am not saying the other way is any kind of bad. I just think folks should genuinely try to understand why some of us might also enjoy this particular approach (because I can honestly tell you, it isn't because we like mother may I, or want to suffer under a GM who says 'no' all the time). So the conversation starts to feel very frustrating when we say, 'but we like it because X' and the response seems to be 'No you like it because Y and you refuse to see that A is a much better way to play the game'. [/QUOTE]
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A GMing telling the players about the gameworld is not like real life
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