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General Tabletop Discussion
*TTRPGs General
A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Numidius" data-source="post: 7567375" data-attributes="member: 6972053"><p>Well, I don't know what to say... </p><p></p><p>I own both rulebooks and I know for a fact that in Dogs there is the chapter for Gms to prep adventures (that are called Towns because every session involves a different town) along with Npc, ralationships, events and the infamous <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> hyerarchy of sins flowchart. </p><p>I can show the pictures later on. </p><p></p><p>About Dw, of course the first session Gm and Players are supposed to build the setting together, but I don't know of any rule that allows Pc to produce new content on the fly during the game and no check involved. Yes there is the Move called Spout Lore, but the info is given away by the gm.</p></blockquote><p></p>
[QUOTE="Numidius, post: 7567375, member: 6972053"] Well, I don't know what to say... I own both rulebooks and I know for a fact that in Dogs there is the chapter for Gms to prep adventures (that are called Towns because every session involves a different town) along with Npc, ralationships, events and the infamous ;) hyerarchy of sins flowchart. I can show the pictures later on. About Dw, of course the first session Gm and Players are supposed to build the setting together, but I don't know of any rule that allows Pc to produce new content on the fly during the game and no check involved. Yes there is the Move called Spout Lore, but the info is given away by the gm. [/QUOTE]
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A GMing telling the players about the gameworld is not like real life
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