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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Manbearcat" data-source="post: 7567757" data-attributes="member: 6696971"><p>I just want to comment on this right quick.</p><p></p><p>I agree that RPGs have about "the average level of dysfunction among hobbies." I also agree with the wargaming and train culture (and the whys that you explained). I've known people in those communities as well.</p><p></p><p>I've known tons of people in various drug cultures, rave communities, writing workshops, archery, hunting, outdoorsmanship.</p><p></p><p>I've been deeply involved in various athletic communities from baseball (at all levels), to football, to basketball, to hockey, to golf, to tennis. I've been deeply involved in the Brazilian Jiu jitsu community when it was first becoming popularized in the States (from 95 to 2001). Believe it or not, the Jiu jitsu community is easily the most humble, kind, and least prone toward negative male traits of all of the communities I've ever encountered (despite the fact that it hooks directly into classical evolutionary male dominance hierarchy mechanics).</p><p></p><p>Our culture is no better or worse than any of these others, even though it gets a bad reputation for dysfunction (and in fact, there is a decent amount of "closet overlap" between our community and these other communities).</p><p></p><p>One thing that really frustrates me is our (humans) bias toward treating a dataset that features a few bad actors amongst a whole host of benign (or decent...or rigorously decent) actors and then representing the entirety of that dataset (therefore all members of the community by proxy) as <em>undesirable thing x</em>. That is, definitionally, bigotry. But that mental shorthand had its use for hundreds of thousands of years when humans needed decisive models (even if mostly wrong) to answer acute selection pressures inherent to being a social animal that competes for resources (which probably ramped up significantly about 12,000 years ago when we stopped our wandering hunter/gatherer ways and began developing fixed settlements and developing methods to work, and compete for, fertile land). </p><p></p><p>While it will take a long, long, long time to undo that programming, even though it frustrates me, I wish we were (a) much more understanding of people who deploy it still (because of that profoundly deep heritage) while (b) we work (fairly and deliberately) to slowly undo its foothold as a reflexive mental model.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 7567757, member: 6696971"] I just want to comment on this right quick. I agree that RPGs have about "the average level of dysfunction among hobbies." I also agree with the wargaming and train culture (and the whys that you explained). I've known people in those communities as well. I've known tons of people in various drug cultures, rave communities, writing workshops, archery, hunting, outdoorsmanship. I've been deeply involved in various athletic communities from baseball (at all levels), to football, to basketball, to hockey, to golf, to tennis. I've been deeply involved in the Brazilian Jiu jitsu community when it was first becoming popularized in the States (from 95 to 2001). Believe it or not, the Jiu jitsu community is easily the most humble, kind, and least prone toward negative male traits of all of the communities I've ever encountered (despite the fact that it hooks directly into classical evolutionary male dominance hierarchy mechanics). Our culture is no better or worse than any of these others, even though it gets a bad reputation for dysfunction (and in fact, there is a decent amount of "closet overlap" between our community and these other communities). One thing that really frustrates me is our (humans) bias toward treating a dataset that features a few bad actors amongst a whole host of benign (or decent...or rigorously decent) actors and then representing the entirety of that dataset (therefore all members of the community by proxy) as [I]undesirable thing x[/I]. That is, definitionally, bigotry. But that mental shorthand had its use for hundreds of thousands of years when humans needed decisive models (even if mostly wrong) to answer acute selection pressures inherent to being a social animal that competes for resources (which probably ramped up significantly about 12,000 years ago when we stopped our wandering hunter/gatherer ways and began developing fixed settlements and developing methods to work, and compete for, fertile land). While it will take a long, long, long time to undo that programming, even though it frustrates me, I wish we were (a) much more understanding of people who deploy it still (because of that profoundly deep heritage) while (b) we work (fairly and deliberately) to slowly undo its foothold as a reflexive mental model. [/QUOTE]
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