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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Maxperson" data-source="post: 7567799" data-attributes="member: 23751"><p>Yep. That's exactly right. They mostly don't have built in time frames, which means that you go with how things are commonly done. When I'm at my place with a group of friends and one says, "Hey, I'm going to go to 7-11 and see if there is a Hershey Bar there," it's commonly understood that he doesn't mean that he's going to go down every day for two months to see if there's a candy bar there, we also understand that he isn't saying that he's going to bribe the guy behind the counter to call him when a Hershey Bar shows up. </p><p></p><p>Absent a built in time frame like Traveller has, you have to specify unusual time frames and actions or else you are not doing them. If the PCs say they are going to the Tea House to see if a cult member is there, that could mean 10 minutes, an hour, or even a few hours. If it's any longer than that then it's an unusual amount of time to see if someone or something is present. I know I wouldn't assume that the DM would just know that I meant I was going to be there all day, because that's not what is commonly understood by, "I'm going to go see if a cult member is at the tea house." </p><p></p><p>This scenario as presented in this thread did not involve bribery or going back day after day for months in order to maximize chances of encountering a cult member. The goal posts were therefore set at a short visit. You moved them with your scenario alterations.</p><p></p><p> </p><p></p><p>I would, too. That wasn't a part of the scenario here, though.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7567799, member: 23751"] Yep. That's exactly right. They mostly don't have built in time frames, which means that you go with how things are commonly done. When I'm at my place with a group of friends and one says, "Hey, I'm going to go to 7-11 and see if there is a Hershey Bar there," it's commonly understood that he doesn't mean that he's going to go down every day for two months to see if there's a candy bar there, we also understand that he isn't saying that he's going to bribe the guy behind the counter to call him when a Hershey Bar shows up. Absent a built in time frame like Traveller has, you have to specify unusual time frames and actions or else you are not doing them. If the PCs say they are going to the Tea House to see if a cult member is there, that could mean 10 minutes, an hour, or even a few hours. If it's any longer than that then it's an unusual amount of time to see if someone or something is present. I know I wouldn't assume that the DM would just know that I meant I was going to be there all day, because that's not what is commonly understood by, "I'm going to go see if a cult member is at the tea house." This scenario as presented in this thread did not involve bribery or going back day after day for months in order to maximize chances of encountering a cult member. The goal posts were therefore set at a short visit. You moved them with your scenario alterations. I would, too. That wasn't a part of the scenario here, though. [/QUOTE]
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