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*TTRPGs General
A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Lanefan" data-source="post: 7568148" data-attributes="member: 29398"><p>How would you manage separate groups, then, in such a way as to be able to determine when and where they might (or might not) meet - and without one group knowing what the other was doing or where they were?</p><p></p><p>For example - I'd say hypothetical but this actually happened last year in my game. How would you handle:</p><p></p><p>A party of ten characters is in a large dungeon complex and an effect teleports each character to a random place in the dungeon. None of the characters know where any of the others are; some recognize their new locations and some do not, and some of the locations arrived at already have other (hostile) occupants. One character has scrying capability, another has "Locate Object" as a spell, and two have long-range communication but only with each other. What do you-as-DM do now?</p><p></p><p>Even 2e had spell durations, and knowing when to get to the ground before your Fly spell ran out was still rather important. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>And though you like to categorize it thus, there's lots more to 1e than straight dungeon-crawling. Wilderness adventures, city adventures, open-field (or open-plane) adventuring, and so forth; the game supports all of these and itme is important in all of 'em. Even something as simple as managing your water resources while crossing a desert or food while sailing across a sea still has a time factor attached.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7568148, member: 29398"] How would you manage separate groups, then, in such a way as to be able to determine when and where they might (or might not) meet - and without one group knowing what the other was doing or where they were? For example - I'd say hypothetical but this actually happened last year in my game. How would you handle: A party of ten characters is in a large dungeon complex and an effect teleports each character to a random place in the dungeon. None of the characters know where any of the others are; some recognize their new locations and some do not, and some of the locations arrived at already have other (hostile) occupants. One character has scrying capability, another has "Locate Object" as a spell, and two have long-range communication but only with each other. What do you-as-DM do now? Even 2e had spell durations, and knowing when to get to the ground before your Fly spell ran out was still rather important. :) And though you like to categorize it thus, there's lots more to 1e than straight dungeon-crawling. Wilderness adventures, city adventures, open-field (or open-plane) adventuring, and so forth; the game supports all of these and itme is important in all of 'em. Even something as simple as managing your water resources while crossing a desert or food while sailing across a sea still has a time factor attached. [/QUOTE]
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