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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Maxperson" data-source="post: 7568286" data-attributes="member: 23751"><p>Okay, yes, people do create some house rules for board games. They are not nearly as many, though, nor typically as game changing as those in RPGs. There are differences in how one tinkers with board game rules, and how one tinkers with RPG rules.</p><p></p><p></p><p></p><p>Sure, but this does absolutely nothing in board game. Can you play the dog figure and bark as you go, or play the car an say *vroom!*? Sure. It doesn't make Monopoly a roleplaying game. Treating an RPG as a board game can be done, but in my experience it typically is not done for long. Huge portions of the game are not played in a board game fashion(most things outside of combat) and the rest of the game is usually intensely boring if you aren't going to participate in the game as anything other than a Monopoly piece.</p><p></p><p></p><p></p><p>In all my time here, I have yet to see anyone presume One True Way in all games.</p><p></p><p></p><p></p><p>Why not? Not only is this not One True Way, but it's pretty much required if you want to enjoy a game. If I prefer 1e style games, I absolutely should be analyzing every RPG I come across on 1e design principles, play priorities/values, campaigns, etc. To fail to do that will eventually result in my purchasing or playing a game that I won't like, wasting my money in the process. Presumably people want to buy and play in games that they will enjoy, and the way to do that is to evaluate games on what they do that you enjoy vs. what you don't enjoy.</p><p></p><p></p><p></p><p>Gygax may have had his personal preference on how to play D&D, but D&D was written in such a way as to enable it to pretty easily encompass many different playstyles. It's the driving strength of D&D in my opinion. </p><p></p><p>Since then many other RPGs have come out and many of them are not written in that way. As you note above, they are designed with one particular playstyle in mind, making them poor games to use with differing playstyles. You can force the square peg into the round hole with them, but it won't be as satisfying as playing a different game. </p><p></p><p></p><p></p><p>It does! One True Way is just not a part of that. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Maxperson, post: 7568286, member: 23751"] Okay, yes, people do create some house rules for board games. They are not nearly as many, though, nor typically as game changing as those in RPGs. There are differences in how one tinkers with board game rules, and how one tinkers with RPG rules. Sure, but this does absolutely nothing in board game. Can you play the dog figure and bark as you go, or play the car an say *vroom!*? Sure. It doesn't make Monopoly a roleplaying game. Treating an RPG as a board game can be done, but in my experience it typically is not done for long. Huge portions of the game are not played in a board game fashion(most things outside of combat) and the rest of the game is usually intensely boring if you aren't going to participate in the game as anything other than a Monopoly piece. In all my time here, I have yet to see anyone presume One True Way in all games. Why not? Not only is this not One True Way, but it's pretty much required if you want to enjoy a game. If I prefer 1e style games, I absolutely should be analyzing every RPG I come across on 1e design principles, play priorities/values, campaigns, etc. To fail to do that will eventually result in my purchasing or playing a game that I won't like, wasting my money in the process. Presumably people want to buy and play in games that they will enjoy, and the way to do that is to evaluate games on what they do that you enjoy vs. what you don't enjoy. Gygax may have had his personal preference on how to play D&D, but D&D was written in such a way as to enable it to pretty easily encompass many different playstyles. It's the driving strength of D&D in my opinion. Since then many other RPGs have come out and many of them are not written in that way. As you note above, they are designed with one particular playstyle in mind, making them poor games to use with differing playstyles. You can force the square peg into the round hole with them, but it won't be as satisfying as playing a different game. It does! One True Way is just not a part of that. :) [/QUOTE]
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