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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Maxperson" data-source="post: 7568290" data-attributes="member: 23751"><p>I'm not sure what any of this has to do with what I am talking about. I 1e, the DM didn't go into rounds, minutes or turns when someone told him that they were going to the bar to get a drink. You just went to the bar to get a drink and unless you said otherwise, it wasn't assumed that you would be there for a month or even all day. </p><p></p><p>Pointing out how games have various time units for those times when it matters doesn't at all impact what I am talking about. </p><p></p><p></p><p></p><p>I disagree. It was the assumption, which is why when there was an exception to that assumption like the henchman rules, they called it out.</p><p></p><p>As for when they travel, if they tell me they are going from City A to Town B, I let them know how long it will take. Just as the statement, "I go to the bar to get a drink," won't be commonly understood mean, "I'm going to the bar to drink for the next two weeks," the statement, "We go to Town B," will be commonly understood to take a much longer time than going down to the local bar for a drink, so we need to know approximately how long.</p><p></p><p>Again, none of this impacts what I am talking about. Exceptions do not disprove the rule.</p><p></p><p></p><p></p><p>As I said earlier in the thread, it doesn't matter if I know exactly what the long odds are. It's sufficient for me to know that there are long odds and then offer up what I think is a good approximation of them. Realism isn't an all or nothing thing and asking me how I know what the long odds are implies that False Dichotomy. So long as I offer up something more realistic than the short odds that most player facing games and even some DM facing games employ, I am adding more realism to my game.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7568290, member: 23751"] I'm not sure what any of this has to do with what I am talking about. I 1e, the DM didn't go into rounds, minutes or turns when someone told him that they were going to the bar to get a drink. You just went to the bar to get a drink and unless you said otherwise, it wasn't assumed that you would be there for a month or even all day. Pointing out how games have various time units for those times when it matters doesn't at all impact what I am talking about. I disagree. It was the assumption, which is why when there was an exception to that assumption like the henchman rules, they called it out. As for when they travel, if they tell me they are going from City A to Town B, I let them know how long it will take. Just as the statement, "I go to the bar to get a drink," won't be commonly understood mean, "I'm going to the bar to drink for the next two weeks," the statement, "We go to Town B," will be commonly understood to take a much longer time than going down to the local bar for a drink, so we need to know approximately how long. Again, none of this impacts what I am talking about. Exceptions do not disprove the rule. As I said earlier in the thread, it doesn't matter if I know exactly what the long odds are. It's sufficient for me to know that there are long odds and then offer up what I think is a good approximation of them. Realism isn't an all or nothing thing and asking me how I know what the long odds are implies that False Dichotomy. So long as I offer up something more realistic than the short odds that most player facing games and even some DM facing games employ, I am adding more realism to my game. [/QUOTE]
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