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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="darkbard" data-source="post: 7568306" data-attributes="member: 1282"><p>Your perception of how this conversation has developed is so very different from mine. If I recall correctly, [MENTION=85870]innerdude[/MENTION] started the OP with his belief that X implementation <em>could be</em> mother-may-I, which he dislikes and was hoping to avoid, and so he was seeking out ways to make this so. Others (like [MENTION=42582]pemerton[/MENTION]) made suggestions to this end, which innerdude liked, but some (like you, [MENTION=85555]Bedrockgames[/MENTION]) came in to defend the style of GM-fiat that innerdude already said he didn't want to rely upon!</p><p></p><p>If the OP clearly has a desire for gameplay and preference for certain principles or techniques, pop in to propose an alternative, by all means, but what seems to have happened here (predictably) is that those who disagree with the OP's persepective are trying to argue the OP into a perspective he doesn't agree with and works against the very gameplay and preferences his OP presents. This is like having started a post saying "I'm looking for a good prewritten adventure that features gnolls as enemies" and having opposing ideologues jump in again and again to tell you to write your own adventures rather than rely upon prewritten material or that gnolls are boring enemies <em>even though that is expressly against the purpose of the thread.</em> It's reasonable to propose the OP consider writing their own material or choosing different enemies; one needs consider what motivations are really at work in continuing to argue against what the OP is asking for.</p></blockquote><p></p>
[QUOTE="darkbard, post: 7568306, member: 1282"] Your perception of how this conversation has developed is so very different from mine. If I recall correctly, [MENTION=85870]innerdude[/MENTION] started the OP with his belief that X implementation [I]could be[/I] mother-may-I, which he dislikes and was hoping to avoid, and so he was seeking out ways to make this so. Others (like [MENTION=42582]pemerton[/MENTION]) made suggestions to this end, which innerdude liked, but some (like you, [MENTION=85555]Bedrockgames[/MENTION]) came in to defend the style of GM-fiat that innerdude already said he didn't want to rely upon! If the OP clearly has a desire for gameplay and preference for certain principles or techniques, pop in to propose an alternative, by all means, but what seems to have happened here (predictably) is that those who disagree with the OP's persepective are trying to argue the OP into a perspective he doesn't agree with and works against the very gameplay and preferences his OP presents. This is like having started a post saying "I'm looking for a good prewritten adventure that features gnolls as enemies" and having opposing ideologues jump in again and again to tell you to write your own adventures rather than rely upon prewritten material or that gnolls are boring enemies [I]even though that is expressly against the purpose of the thread.[/I] It's reasonable to propose the OP consider writing their own material or choosing different enemies; one needs consider what motivations are really at work in continuing to argue against what the OP is asking for. [/QUOTE]
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A GMing telling the players about the gameworld is not like real life
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