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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Lanefan" data-source="post: 7568529" data-attributes="member: 29398"><p>Raises hand.</p><p></p><p>If the situation is such that I (or the player<s>) need to know precise distances, if I don't already have the requisite map to hand I very soon will; even if it means drawing out then and there a more detailed version of a general map I already have. (even better if it's a shoreline or marine setting; I've about a 6-inch-thick stack of old marine navigation charts of the coast here and if really stuck I'll just pull out one of those that looks close, tell the players to ignore any names of features or places, and use that. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> )</s></p><p><s></s></p><p><s>Fair enough, and sometimes that's all you need in any case. But if there's a reason to go more detailed then why not make a more detailed map for that area?</s></p><p><s></s></p><p><s>A hard-and-fast rule here wouldn't be all that much use, really, as every situation is different. One BBEG might be in a situation where there's a large pool of potential new recruits around her while another might not have access to any and a third can only "recruit" what she generates herself via Animate Dead. And even then for me it'd come down to some sort of die roll just to inform me what actual recruitment was achieved vs. the best-case scenario for the BBEG.</s></p><p><s></s></p><p><s>That said, recruiting or "restocking" is something a DM ought to keep in mind if the PCs leave the area for any length of time.</s></p><p><s></s></p><p><s>Decide, or roll for, whatever; yes - and again a hard-and-fast overall rule would tend to get in the way of this kind of fluidity. A guideline in a specific module, however, where the BBEG's potential recruit pool is known and noted in the write-up, can be of great help.</s></p><p><s></s></p><p><s>Makes sense.</s></p><p><s></s></p><p><s>As this recruitment is all happening "behind the scenes" anyway then for these purposes the suggesting or possibilities is all that's needed. But from the PCs/player side it's still relevant to know how long they spent in town for reasons of calculating total expenses - and for this, learned and codified over far too many years of experience both as player and DM: </s></p><p><s></s></p><p><s>The (unwritten) Rule of Settlements: "Any adventuring party entering any new city, town, village or hamlet is almost certainly going to cause, create, or get into trouble while there; and the general odds of such occurrence increase linearly per character in the party and exponentially per unit of time spent."</s></p></blockquote><p></p>
[QUOTE="Lanefan, post: 7568529, member: 29398"] Raises hand. If the situation is such that I (or the player[s]) need to know precise distances, if I don't already have the requisite map to hand I very soon will; even if it means drawing out then and there a more detailed version of a general map I already have. (even better if it's a shoreline or marine setting; I've about a 6-inch-thick stack of old marine navigation charts of the coast here and if really stuck I'll just pull out one of those that looks close, tell the players to ignore any names of features or places, and use that. :) ) Fair enough, and sometimes that's all you need in any case. But if there's a reason to go more detailed then why not make a more detailed map for that area? A hard-and-fast rule here wouldn't be all that much use, really, as every situation is different. One BBEG might be in a situation where there's a large pool of potential new recruits around her while another might not have access to any and a third can only "recruit" what she generates herself via Animate Dead. And even then for me it'd come down to some sort of die roll just to inform me what actual recruitment was achieved vs. the best-case scenario for the BBEG. That said, recruiting or "restocking" is something a DM ought to keep in mind if the PCs leave the area for any length of time. Decide, or roll for, whatever; yes - and again a hard-and-fast overall rule would tend to get in the way of this kind of fluidity. A guideline in a specific module, however, where the BBEG's potential recruit pool is known and noted in the write-up, can be of great help. Makes sense. As this recruitment is all happening "behind the scenes" anyway then for these purposes the suggesting or possibilities is all that's needed. But from the PCs/player side it's still relevant to know how long they spent in town for reasons of calculating total expenses - and for this, learned and codified over far too many years of experience both as player and DM: The (unwritten) Rule of Settlements: "Any adventuring party entering any new city, town, village or hamlet is almost certainly going to cause, create, or get into trouble while there; and the general odds of such occurrence increase linearly per character in the party and exponentially per unit of time spent."[/s] [/QUOTE]
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