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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Sadras" data-source="post: 7568720" data-attributes="member: 6688277"><p>Fair enough.</p><p>I was only objecting to the blanket idea that time can only be colour in D&D and that PC choices, with regards to time, do not matter.</p><p></p><p></p><p></p><p>I find D&D has the minimum required to make time important should it matter for that scene, session, adventure or campaign. Maps with distance are available for settings, calendars available in various setting supplements and travel speeds are in the PHB. How far a barn is from x I can agree that is 100% colour, except when it is not due to GM fiat. And yes it sounds like Traveller, based on what you are saying, includes time in the action resolution mechanic, whereas I think that only occurs in D&D combat - using initiative, follow up saves, duration of spell effects and the like.</p><p></p><p></p><p></p><p>If that is the case, then that is pretty impressive for Traveller, although without having read such supplement I would imagine they have all sort of tables. I mean like [MENTION=29398]Lanefan[/MENTION] says later on, given the variations that exist (type and number of creature, motive/goals of BBEG...etc) it would be tricky to come up with a one-size-fits-all.</p><p> </p><p></p><p></p><p>Understood.</p></blockquote><p></p>
[QUOTE="Sadras, post: 7568720, member: 6688277"] Fair enough. I was only objecting to the blanket idea that time can only be colour in D&D and that PC choices, with regards to time, do not matter. I find D&D has the minimum required to make time important should it matter for that scene, session, adventure or campaign. Maps with distance are available for settings, calendars available in various setting supplements and travel speeds are in the PHB. How far a barn is from x I can agree that is 100% colour, except when it is not due to GM fiat. And yes it sounds like Traveller, based on what you are saying, includes time in the action resolution mechanic, whereas I think that only occurs in D&D combat - using initiative, follow up saves, duration of spell effects and the like. If that is the case, then that is pretty impressive for Traveller, although without having read such supplement I would imagine they have all sort of tables. I mean like [MENTION=29398]Lanefan[/MENTION] says later on, given the variations that exist (type and number of creature, motive/goals of BBEG...etc) it would be tricky to come up with a one-size-fits-all. Understood. [/QUOTE]
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