Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
A GMing telling the players about the gameworld is not like real life
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bedrockgames" data-source="post: 7568765" data-attributes="member: 85555"><p>I just never had this problem. Again, if you are hell bent on deciding this is impossible, fine. I could be equally hell bent on dismissing your playstyle (believe me, at other forums there are hundred page threads with equally strong arguments as the ones you and Pemerton make). But they are just good rhetorical arguments, they do nothing to diminish peoples' actual experience at the table. Here, it isn't about going crazy and literally thinking you are in a different world, it is about giving into the experience of immersion and feeling like you are in a real world where you can interact with the setting. Not only do I know this is possible. It was may very first experience when I first sat down to play an RPG in the mid-80s as a kid. Again realistic and 'feels like a real place' are not the same thing. </p><p></p><p>That said, I do know plenty of players who do want more intense realism in the game, and they are able to achieve it to the level they desire. It isn't impossible. It is just that you are holding up that expectation against a straw man of people achieving an actual world simulation with a 1-1 connection to the real world. Obviously no one is expecting the GM to be a computer. But they might want a game where their perception of real world causality is important. This is honestly no different than a person who goes to a movie and expects realism or historical accuracy. I think it is the wrong expectation for every movie, but for certain movies it makes sense. And it isn't that hard to achieve (provided the audience isn't needlessly picky about it). A movie where a character falls off a cliff, shatters his femur and walks it off in ten minutes to a full recovery is less realistic than one where he doesn't. You can definitely have a system in an RPG that plays more to that kind of health recovery, and you can also run games when the health recovery is abstract enough in that way (in D&D for example when characters broke their legs, I've had GMs make rulings like '20 of those HP won't recover until the bone heals in X amount of time').</p><p></p><p>I honestly don't know why it is so important to you that this idea be considered untrue. After a while, in threads where people refuse to acknowledge the merit or even the feasibility of a given palystyle, it begins to look like people feel threatened by that playstyle for some reason. I personally don't even really care about realism all that much. I like settings that feel like living words where genre physics are in play. Sometimes I like historically realistic settings. But I am not particularly perturbed or suspicious if people say they want other things. And if they do say they want those things, I've learned it is much easier to not take my rhetorical knife to their claims, and instead try to see what they are looking for in their own terms. I would argue that people here are allowing their viewpoints on this matter to be imprisoned by playstyle bias and strong rhetoric.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 7568765, member: 85555"] I just never had this problem. Again, if you are hell bent on deciding this is impossible, fine. I could be equally hell bent on dismissing your playstyle (believe me, at other forums there are hundred page threads with equally strong arguments as the ones you and Pemerton make). But they are just good rhetorical arguments, they do nothing to diminish peoples' actual experience at the table. Here, it isn't about going crazy and literally thinking you are in a different world, it is about giving into the experience of immersion and feeling like you are in a real world where you can interact with the setting. Not only do I know this is possible. It was may very first experience when I first sat down to play an RPG in the mid-80s as a kid. Again realistic and 'feels like a real place' are not the same thing. That said, I do know plenty of players who do want more intense realism in the game, and they are able to achieve it to the level they desire. It isn't impossible. It is just that you are holding up that expectation against a straw man of people achieving an actual world simulation with a 1-1 connection to the real world. Obviously no one is expecting the GM to be a computer. But they might want a game where their perception of real world causality is important. This is honestly no different than a person who goes to a movie and expects realism or historical accuracy. I think it is the wrong expectation for every movie, but for certain movies it makes sense. And it isn't that hard to achieve (provided the audience isn't needlessly picky about it). A movie where a character falls off a cliff, shatters his femur and walks it off in ten minutes to a full recovery is less realistic than one where he doesn't. You can definitely have a system in an RPG that plays more to that kind of health recovery, and you can also run games when the health recovery is abstract enough in that way (in D&D for example when characters broke their legs, I've had GMs make rulings like '20 of those HP won't recover until the bone heals in X amount of time'). I honestly don't know why it is so important to you that this idea be considered untrue. After a while, in threads where people refuse to acknowledge the merit or even the feasibility of a given palystyle, it begins to look like people feel threatened by that playstyle for some reason. I personally don't even really care about realism all that much. I like settings that feel like living words where genre physics are in play. Sometimes I like historically realistic settings. But I am not particularly perturbed or suspicious if people say they want other things. And if they do say they want those things, I've learned it is much easier to not take my rhetorical knife to their claims, and instead try to see what they are looking for in their own terms. I would argue that people here are allowing their viewpoints on this matter to be imprisoned by playstyle bias and strong rhetoric. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A GMing telling the players about the gameworld is not like real life
Top