Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
A GMing telling the players about the gameworld is not like real life
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 7568794" data-attributes="member: 29398"><p>As are all setting-related things. I-as-GM don't know if the PCs will ever even visit a particular part of the map, never mind whether they'll choose to use Fly to cover some of the ground and thus force the need to know how far they'll get before it expires. But if-when this happens it's on me to either know the answer ahead of time or (much more likely) figure it out then and there.</p><p></p><p>The random part is that this particular place is where they happened to decide to use Fly as a means of travel.</p><p></p><p>In cases where precision isn't important (e.g. they're flying over farmland and it doesn't much matter if they land in this field, that field, or the next field over) then I don't care that much. But where precision is important (e.g. they're flying over some nasty terrain and the spell might or might not last long enough to get them to a safe landing place) then I very much care, and it's on me not only to provide said precision regarding distance but to also factor in such things as wind direction/speed and how it might help/hinder their flight speed.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7568794, member: 29398"] As are all setting-related things. I-as-GM don't know if the PCs will ever even visit a particular part of the map, never mind whether they'll choose to use Fly to cover some of the ground and thus force the need to know how far they'll get before it expires. But if-when this happens it's on me to either know the answer ahead of time or (much more likely) figure it out then and there. The random part is that this particular place is where they happened to decide to use Fly as a means of travel. In cases where precision isn't important (e.g. they're flying over farmland and it doesn't much matter if they land in this field, that field, or the next field over) then I don't care that much. But where precision is important (e.g. they're flying over some nasty terrain and the spell might or might not last long enough to get them to a safe landing place) then I very much care, and it's on me not only to provide said precision regarding distance but to also factor in such things as wind direction/speed and how it might help/hinder their flight speed. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A GMing telling the players about the gameworld is not like real life
Top