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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="chaochou" data-source="post: 7569050" data-attributes="member: 99817"><p>No. That's your attempt to define MMI in a way which (you hope) doesn't include your own play because you won't accept other people applying an MMI label.</p><p></p><p></p><p></p><p>Player asks, but is powerless to invoke any mechanical resolution to ascertain outcome. GM decides. Absolute rock solid Mother May I play happening right there. To argue otherwise is nonsense.</p><p></p><p></p><p></p><p>Again, no. The point is that there are styles which are definitely not Mother May I because, for example, an action resolution system is well enough described that it can answer the question 'Are there sect members at the teahouse?' without the GMs preferences or judgements being part of it.</p><p></p><p>There are also games which say 'If you can't agree, the table decides'. Which at most tables sees the GM outnumbered by players about 3 or 4 to 1.</p><p></p><p>There are systems where a player spends a bennie and says 'The sect members are drinking at the teahouse tonight' and it becomes true.</p><p></p><p>Definitionally, none of the above are Mother May I games.</p><p></p><p>But one can only discuss such systems <em>honestly</em> if one is also honest about the playstyles which <em>don't </em>feature these properties.</p><p></p><p>So exactly why are you still participating in a thread which in post 2, page 1, you (falsely) said you weren't going to post in? Is it to learn something?</p></blockquote><p></p>
[QUOTE="chaochou, post: 7569050, member: 99817"] No. That's your attempt to define MMI in a way which (you hope) doesn't include your own play because you won't accept other people applying an MMI label. Player asks, but is powerless to invoke any mechanical resolution to ascertain outcome. GM decides. Absolute rock solid Mother May I play happening right there. To argue otherwise is nonsense. Again, no. The point is that there are styles which are definitely not Mother May I because, for example, an action resolution system is well enough described that it can answer the question 'Are there sect members at the teahouse?' without the GMs preferences or judgements being part of it. There are also games which say 'If you can't agree, the table decides'. Which at most tables sees the GM outnumbered by players about 3 or 4 to 1. There are systems where a player spends a bennie and says 'The sect members are drinking at the teahouse tonight' and it becomes true. Definitionally, none of the above are Mother May I games. But one can only discuss such systems [I]honestly[/I] if one is also honest about the playstyles which [I]don't [/I]feature these properties. So exactly why are you still participating in a thread which in post 2, page 1, you (falsely) said you weren't going to post in? Is it to learn something? [/QUOTE]
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