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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7569224" data-attributes="member: 82106"><p>Hmmmm, what game prevents this? I mean, maybe you would find it unusual to do this in a game like Paranoia perhaps, but in a mechanical sense it is no more in favor of GM power than D&D is. The real difference is tone and genre. Paranoia expects the GM to screw over the PCs. Clearly this means putting content and story on the player side would mean having the players betray their own characters. Its possible, and might even be an amusing variation of an already rather whimsical game! </p><p></p><p>I would classify 'classic' D&D (everything previous to 3e) as a hard DM-centered game. The DM makes up all content, the DM adjudicates all actions and is expected to deny them based purely on his own judgment and in accordance with his own pre-generated fiction if he wishes. OD&D even recommended that the players be denied access to their own hit point totals! There is no point in D&D where it is assumed that players will invent content, and the VERY few places where Gygax advises that they might make up something it is explicitly stated that this is entirely under the DM's aegis and the player is only exercising some delegated authority at the convenience of the DM. </p><p></p><p>I understand it won't always be played this way, but that just goes to show that NO RPG can really enforce a certain mode of play. It is likely possible to craft a game that has mechanics which really are unworkable and nonsensical if the players are granted any access to the GM's prerogatives, and maybe such a game DOES exist. It would be 'harder' than D&D, but I have never seen it, and thus if I had to put D&D on a scale it would be a 9 in the 'DM is in charge' scale.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7569224, member: 82106"] Hmmmm, what game prevents this? I mean, maybe you would find it unusual to do this in a game like Paranoia perhaps, but in a mechanical sense it is no more in favor of GM power than D&D is. The real difference is tone and genre. Paranoia expects the GM to screw over the PCs. Clearly this means putting content and story on the player side would mean having the players betray their own characters. Its possible, and might even be an amusing variation of an already rather whimsical game! I would classify 'classic' D&D (everything previous to 3e) as a hard DM-centered game. The DM makes up all content, the DM adjudicates all actions and is expected to deny them based purely on his own judgment and in accordance with his own pre-generated fiction if he wishes. OD&D even recommended that the players be denied access to their own hit point totals! There is no point in D&D where it is assumed that players will invent content, and the VERY few places where Gygax advises that they might make up something it is explicitly stated that this is entirely under the DM's aegis and the player is only exercising some delegated authority at the convenience of the DM. I understand it won't always be played this way, but that just goes to show that NO RPG can really enforce a certain mode of play. It is likely possible to craft a game that has mechanics which really are unworkable and nonsensical if the players are granted any access to the GM's prerogatives, and maybe such a game DOES exist. It would be 'harder' than D&D, but I have never seen it, and thus if I had to put D&D on a scale it would be a 9 in the 'DM is in charge' scale. [/QUOTE]
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