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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7569253" data-attributes="member: 82106"><p><s></s></p><p><s>IMHO this doesn't really change what [MENTION=42582]pemerton[/MENTION] is saying. After the player decided his PC would use Fly, then you came up with a distance which needed to be covered. Either you made that distance within what the PC could achieve, or you didn't. Either way it was your choice and thus the time element of the spell is simply a hook upon which you chose whether or not the action could succeed. It explains the success/failure within the fiction, but a game which did this without reference to explicit values of time and distance would produce the same results. Thus time/distance is effectively 'color'. This is a common situation in 'wilderness' type play where completely systematic maps and keys are almost always lacking.</s></p><p><s></s></p><p><s></s></p><p><s>You can, but is it likely that you do this in all cases? Often players choose to follow courses of action which take them 'off the map'. This is (almost) impossible in the dungeon environment, but quite easy in 'wilderness' settings. You MIGHT have made such a map for the case depicted in Pemerton's post, and then maybe you wouldn't have considered Fly, and thus the deciding factor there COULD be effectively 'time as a resource'. Its just not consistently a resource, not in the way 'gold' is a resource, where there is in principle a completely specified system for determining how much gold you have, and how much you can acquire by various activities. </s></p><p><s></s></p><p><s></s></p><p><s>Of course, but what that 'rate' is will be entirely at the DM's discretion. Nobody else in the game has either the authority nor the access to whatever (however meager it might be) information which would make such a judgment possible. In effect it is "whatever the DM says it is." and usually its a choice made for dramatic reasons of some sort.</s></p><p><s></s></p><p><s></s></p><p><s>Why wouldn't it make sense to have a detailed list of recruits for a BBEG in a module? Heck, detail exactly what lair each one came from, and when and by what route they travel to the place where they're inducted into the ranks of the bad guys! I think we know the answer, it is just not important to have all this numerical precision, because the idea is to come up with fun numbers, not objectively sensible ones. Its also a waste of precious space in the module where it is, again, a lot more fun to add additional encounters and other goodies.</s></p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7569253, member: 82106"] [s] IMHO this doesn't really change what [MENTION=42582]pemerton[/MENTION] is saying. After the player decided his PC would use Fly, then you came up with a distance which needed to be covered. Either you made that distance within what the PC could achieve, or you didn't. Either way it was your choice and thus the time element of the spell is simply a hook upon which you chose whether or not the action could succeed. It explains the success/failure within the fiction, but a game which did this without reference to explicit values of time and distance would produce the same results. Thus time/distance is effectively 'color'. This is a common situation in 'wilderness' type play where completely systematic maps and keys are almost always lacking. You can, but is it likely that you do this in all cases? Often players choose to follow courses of action which take them 'off the map'. This is (almost) impossible in the dungeon environment, but quite easy in 'wilderness' settings. You MIGHT have made such a map for the case depicted in Pemerton's post, and then maybe you wouldn't have considered Fly, and thus the deciding factor there COULD be effectively 'time as a resource'. Its just not consistently a resource, not in the way 'gold' is a resource, where there is in principle a completely specified system for determining how much gold you have, and how much you can acquire by various activities. Of course, but what that 'rate' is will be entirely at the DM's discretion. Nobody else in the game has either the authority nor the access to whatever (however meager it might be) information which would make such a judgment possible. In effect it is "whatever the DM says it is." and usually its a choice made for dramatic reasons of some sort. Why wouldn't it make sense to have a detailed list of recruits for a BBEG in a module? Heck, detail exactly what lair each one came from, and when and by what route they travel to the place where they're inducted into the ranks of the bad guys! I think we know the answer, it is just not important to have all this numerical precision, because the idea is to come up with fun numbers, not objectively sensible ones. Its also a waste of precious space in the module where it is, again, a lot more fun to add additional encounters and other goodies.[/s] [/QUOTE]
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