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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7569277" data-attributes="member: 82106"><p>Let me explain, for AD&D 1e, why I would call it DM-driven to the Nth degree. There is, AFAIK, TWO places in 1e where a player is explicitly pointed to as potentially generating some fiction:</p><p></p><p>1) when creating a new spell via spell research - The DM is then admonished to adjust the parameters of the spell as he sees fit, and then decide what level it is (IE how much it costs or if it is even possible to create). Or the DM can simply rule such a spell impossible, in which case he's admonished to let the player TRY to research it until he finally gives up in despair!</p><p></p><p>2) when a player's character establishes a stronghold - The DM is admonished to let the player submit designs, maps, etc. (based on existing information, just adding detail). Again, these are to be reviewed by the DM, who is to alter them as he sees fit, at least in terms of the initial conditions upon which building/clearing/etc. is to take place. In effect the DM is pretty free to veto a given stronghold entirely by simply putting too many obstacles in the way, though I accept that this would verge into 'bad DMing' at some point. Still, the DM's authority is entirely intact here even with good DMing.</p><p></p><p>This is pretty much it. I don't know of another example in 1e where the player is suggested as a source of fiction. Even 2e doesn't really relax this, and even makes some things more explicitly DM adjudicated, like magic item creation.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7569277, member: 82106"] Let me explain, for AD&D 1e, why I would call it DM-driven to the Nth degree. There is, AFAIK, TWO places in 1e where a player is explicitly pointed to as potentially generating some fiction: 1) when creating a new spell via spell research - The DM is then admonished to adjust the parameters of the spell as he sees fit, and then decide what level it is (IE how much it costs or if it is even possible to create). Or the DM can simply rule such a spell impossible, in which case he's admonished to let the player TRY to research it until he finally gives up in despair! 2) when a player's character establishes a stronghold - The DM is admonished to let the player submit designs, maps, etc. (based on existing information, just adding detail). Again, these are to be reviewed by the DM, who is to alter them as he sees fit, at least in terms of the initial conditions upon which building/clearing/etc. is to take place. In effect the DM is pretty free to veto a given stronghold entirely by simply putting too many obstacles in the way, though I accept that this would verge into 'bad DMing' at some point. Still, the DM's authority is entirely intact here even with good DMing. This is pretty much it. I don't know of another example in 1e where the player is suggested as a source of fiction. Even 2e doesn't really relax this, and even makes some things more explicitly DM adjudicated, like magic item creation. [/QUOTE]
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