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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7569289" data-attributes="member: 82106"><p>Folks (and I'm not singling you out by any means [MENTION=85555]Bedrockgames[/MENTION], you already made your annoyance at this phrase clear long since and people should be able to remember it), why don't we stop worrying about 'pejoritive' and whatnot? I mean, I accept you consider the term pejorative and I haven't used it (in a long time at least, maybe I did at some point way back when). </p><p></p><p>My real point is, there is a sense to what [MENTION=99817]chaochou[/MENTION] is actually saying. There is a class of RPGs in which the GM can say 'no', as in a hard no which isn't disputable. The reasons for the 'no' are potentially various. It could be a rule about pre-established fiction, simple 'this guy is in charge, its his game' or intended as some sort of refereeing mechanism. It doesn't really matter what the origin is, and it doesn't really matter how frequently it is used, or to what effect. There are other games where such a thing is mechanically impossible, or there is a 'soft no' which the use of some process or resource by the players can revoke. These <u>are</u> two separate classifications of games (even if they weren't I just invented them, and I have stated a pretty reasonable classification rule, so we can assume these classes to be established, right?)</p><p></p><p>Again, I get that people get irritated, I'd just urge people to understand that there are meaningful distinctions which can be discussed, and that it should be possible to have a discussion about them, so maybe some curbing of people's urges to call each other out and insist on specific terminology, etc. can be mitigated. It would be a better thread <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7569289, member: 82106"] Folks (and I'm not singling you out by any means [MENTION=85555]Bedrockgames[/MENTION], you already made your annoyance at this phrase clear long since and people should be able to remember it), why don't we stop worrying about 'pejoritive' and whatnot? I mean, I accept you consider the term pejorative and I haven't used it (in a long time at least, maybe I did at some point way back when). My real point is, there is a sense to what [MENTION=99817]chaochou[/MENTION] is actually saying. There is a class of RPGs in which the GM can say 'no', as in a hard no which isn't disputable. The reasons for the 'no' are potentially various. It could be a rule about pre-established fiction, simple 'this guy is in charge, its his game' or intended as some sort of refereeing mechanism. It doesn't really matter what the origin is, and it doesn't really matter how frequently it is used, or to what effect. There are other games where such a thing is mechanically impossible, or there is a 'soft no' which the use of some process or resource by the players can revoke. These [U]are[/U] two separate classifications of games (even if they weren't I just invented them, and I have stated a pretty reasonable classification rule, so we can assume these classes to be established, right?) Again, I get that people get irritated, I'd just urge people to understand that there are meaningful distinctions which can be discussed, and that it should be possible to have a discussion about them, so maybe some curbing of people's urges to call each other out and insist on specific terminology, etc. can be mitigated. It would be a better thread :) [/QUOTE]
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